public void LevelFinished() { levelGenerator = GameObject.Find("LevelGenerator"); levelGeneratorCS = levelGenerator.GetComponent <LevelGenerator>(); levelGeneratorCS.CheckStageUpdate(); isStarted = true; }
public void LevelFinished() { // only called when next level is loaded // so needs some fixing here levelGeneratorCS = GameObject.FindObjectOfType <LevelGenerator>(); levelGeneratorCS.CheckStageUpdate(); levelClear = true; }