// Save/Load System public void newGame() { playerLvl = 1; playerHealth = 100; playerMana = 100; playerExp = 0; storyCount = 0; newGameBool = true; quests = new string[1]; items = new string[6]; itemQuant = new int[6]; //spells = new string[6]; //spells[0] = "Wind Scythe"; items[0] = "Health Potion"; items[1] = "Mana Potion"; itemQuant[0] = 1; itemQuant[1] = 1; lvlFade0.FadeToLevel("MainTown"); }
private void LevelEnd() { // Load Story Overview screen levelFadeScript.FadeToLevel("6 Summary"); }