コード例 #1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        LevelEnemyLoader loader = (LevelEnemyLoader)target;

        if (GUILayout.Button("Store Enemy Data"))
        {
            EditorUtility.SetDirty(loader.toLoad);
            Undo.RecordObject(loader.toLoad, "Loaded LevelEnemyData");

            loader.toLoad.enemies = new List <Vector2>();

            foreach (Transform child in loader.enemyContainer.transform)
            {
                loader.toLoad.enemies.Add(new Vector2(child.position.x,
                                                      child.position.y));
            }

            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }

        if (GUILayout.Button("Load Enemy Data"))
        {
            Undo.RecordObject(loader.toLoad, "Loaded Enemies");
            loader.Spawn(loader.toLoad);
        }

        if (GUILayout.Button("Clear Substitutes"))
        {
            Undo.RecordObject(loader.toLoad, "Cleared Substitutes");
            loader.Despawn_Enemies();
        }
    }