private static TileRect GetCornerRect(LevelCorner corner, int width, int height, int size) { int minX, maxX, minY, maxY; if (corner.IsSouth()) { minY = 0; maxY = size - 1; } else { minY = height - size; maxY = height - 1; } if (corner.IsEast()) { minX = 0; maxX = size - 1; } else { minX = width - size; maxX = width - 1; } var rect = new TileRect(minX, minY, maxX, maxY); rect.Clamp(width, height); return(rect); }