コード例 #1
0
 public override void Update(float deltaTime)
 {
     if (mStartExpFlash)
     {
         mExpBar.fillAmount += 0.02f;
         int             lv       = mGoalLv - mExpFlashRunTimes;
         LevelConfigInfo leveinfo = ConfigReader.GetLevelInfo(lv);
         if (leveinfo == null)
         {
             Debug.LogError("levelinfo is null" + lv);
             return;
         }
         int exp = (int)(leveinfo.LevelUpExp * mExpBar.fillAmount);
         SetExpLabel(exp, ConfigReader.GetLevelInfo(lv).LevelUpExp);
         if (mExpBar.fillAmount >= 1f)//升一级
         {
             SetExpLabel(ConfigReader.GetLevelInfo(lv).LevelUpExp, ConfigReader.GetLevelInfo(lv).LevelUpExp);
             mExpFlashRunTimes -= 1;
             mExpBar.fillAmount = 0f;
             mLevel.text        = (lv + 1).ToString();
             if (mGoalLv == mMaxLv)
             {
                 mLevel.text = (mMaxLv + 1).ToString();
             }
         }
         if (mExpFlashRunTimes < 0 || (mExpFlashRunTimes == 0 && mExpLast <= mExpBar.fillAmount))
         {
             mExpBar.fillAmount = mExpLast;
             SetExpLabel(mExpValue, ConfigReader.GetLevelInfo(mGoalLv).LevelUpExp);
             mStartExpFlash = false;
         }
     }
 }
コード例 #2
0
    public void SetCurrentDate(uint headID, string pszNickName, int UserLv, int UserTotalExp, int UserCurLvExp,
                               int TotalGameInns, int TotalWinInns, int HeroKills, int BuidingDemolishNum,
                               int DeadTimes, int MaxAchNum, int AchNum)
    {
        headId                   = headID.ToString();
        gameNick                 = pszNickName;
        gameCount                = TotalGameInns.ToString();
        gameLevel                = UserLv.ToString();
        gameWinCount             = TotalWinInns.ToString();
        gameKillCount            = HeroKills.ToString();
        gameBuildingDestroyCount = BuidingDemolishNum.ToString();
        gameDeadCount            = DeadTimes.ToString();
        gameAchieveCount         = AchNum.ToString();
        gameHead                 = GameUserModel.Instance.GameUserHead.ToString();
        gameMaxAchieve           = MaxAchNum.ToString();
        AchNum                   = 0;
        if (AchNum <= 0)
        {
            gameAchieveCount = "N";
            gameMaxAchieve   = "A";
        }
        if (UserTotalExp <= 0)
        {
            LevelConfigInfo info = ConfigReader.GetLevelInfo(UserLv);
            if (info == null)
            {
                return;
            }
            UserTotalExp = (int)info.LevelUpExp;
        }
        float value = (float)UserCurLvExp / (float)UserTotalExp;

        gameExp    = UserCurLvExp.ToString();
        gameMaxExp = UserTotalExp.ToString();
    }
コード例 #3
0
        /////////////////////////////////////////////////////////////////////////////
        //主页切换
        public void OnHomePageChange()
        {
            mLevel.text          = GameUserModel.Instance.UserLevel.ToString();                 //等级
            mNickName.text       = GameUserModel.Instance.GameUserNick;                         //昵称
            mHeadIcon.spriteName = GameUserModel.Instance.GameUserHead.ToString();              //头像名称
            mGold.text           = GameUserModel.Instance.mGameUserGold.ToString();             //金币
            mDiamond.text        = GameUserModel.Instance.mGameUserDmd.ToString();              //钻石
            VipSignLevel.text    = "VIP " + GameUserModel.Instance.GameUserVipLevel.ToString(); //VIP
            int level = GameUserModel.Instance.UserLevel;

            mLevel.text = level.ToString();     //VIP等级
            LevelConfigInfo leveinfo = ConfigReader.GetLevelInfo(level);

            if (leveinfo != null)
            {
                mExp.text = GameUserModel.Instance.GameUserExp + "/" + leveinfo.LevelUpExp;                                            //经验值
                mExp.transform.parent.GetComponent <UISprite>().fillAmount = GameUserModel.Instance.GameUserExp / leveinfo.LevelUpExp; //经验条
                if (level >= 29 && GameUserModel.Instance.GameUserExp >= leveinfo.LevelUpExp)
                {
                    level       = 30;//最大等级
                    mLevel.text = level.ToString();
                    mExp.gameObject.SetActive(false);
                    mExp.transform.parent.GetComponent <UISprite>().fillAmount = 1f;
                }
            }
            if (mHomepage.value)
            {
                GameLog.Instance.AddUIEvent(GameLog.UIEventType.UIEventType_HomePage);
                HomePageCtrl.Instance.Enter();//显示UI
            }
            else
            {
                HomePageCtrl.Instance.Exit();
            }
        }
コード例 #4
0
        //显示
        public override void OnEnable()
        {
            mHeadIcon.spriteName = GameUserModel.Instance.GameUserHead.ToString();
            mNickName.text       = GameUserModel.Instance.GameUserNick;
            mGameInning.text     = PresonInfoCtrl.Instance.mGameInning.ToString();
            mWinInning.text      = PresonInfoCtrl.Instance.mWinInning.ToString();
            mKillAll.text        = PresonInfoCtrl.Instance.mKillAll.ToString();
            mDestrucBuild.text   = PresonInfoCtrl.Instance.mDestrucBuild.ToString();
            mDeathAll.text       = PresonInfoCtrl.Instance.mDeathAll.ToString();
            mAchievement.text    = PresonInfoCtrl.Instance.mAchievement;
            mAssistAll.text      = PresonInfoCtrl.Instance.mAssistAll.ToString();
            mBelongGuild.text    = PresonInfoCtrl.Instance.mBelongGuild;
            int vipintegral = GameUserModel.Instance.GameUserVipIntegral;

            mIntegral.text = vipintegral.ToString();
            int vipLevel = GameUserModel.Instance.GameUserVipLevel;

            if (vipLevel < 0 || vipLevel > 10)
            {
                Debug.LogError("Vip异常");
                return;
            }
            mVipLevel.spriteName = vipLevel.ToString();
            VipLevelConfigInfo vipLevelInfo = ConfigReader.GetVipLevelInfo(++vipLevel);

            VIPLevelUp.text = /*"再累积" + (vipLevelInfo.VipIntegral - vipintegral) + "积分VIP" +vipLevel*/ "";
            short level = GameUserModel.Instance.UserLevel;

            mLevel.text = level.ToString();
            if (BlGame.Ctrl.PresonInfoCtrl.Instance.GetTimeExp())
            {
                ChangeExpTime();
            }
            if (BlGame.Ctrl.PresonInfoCtrl.Instance.GetTimeGold())
            {
                ChangeGoldTime();
            }
            LevelConfigInfo leveinfo = ConfigReader.GetLevelInfo(level);

            if (leveinfo != null)
            {
                mExp.text = GameUserModel.Instance.GameUserExp + "/" + leveinfo.LevelUpExp;
                mExp.transform.parent.GetComponent <UISprite>().fillAmount = PresonInfoCtrl.Instance.mExp / leveinfo.LevelUpExp;
            }
            if (level >= 30)
            {
                mExp.transform.parent.gameObject.SetActive(false);
                mExp.transform.parent.GetComponent <UISprite>().fillAmount = 1;
            }
        }
コード例 #5
0
        void GetUpExp(ref int lv, ref int exp)
        {
            LevelConfigInfo leveinfo = ConfigReader.GetLevelInfo(lv);

            if (exp >= (int)leveinfo.LevelUpExp)
            {
                exp -= (int)leveinfo.LevelUpExp;
                lv  += 1;
                if (lv >= mMaxLv)
                {
                    lv = mMaxLv;
                    return;
                }
                GetUpExp(ref lv, ref exp);
            }
        }
コード例 #6
0
        void SetLv()
        {
            int curLv  = ScoreCtrl.Instance.mLevel;
            int curExp = ScoreCtrl.Instance.mExp;
            int gotExp = ScoreCtrl.Instance.mGotExp;

            LevelConfigInfo leveinfo = ConfigReader.GetLevelInfo(curLv);

            if (leveinfo == null)
            {
                mLevel.text = curLv.ToString();
                mExpNum.transform.gameObject.SetActive(false);
                Debug.LogError(" LevelConfigInfo = null" + curLv);
                return;
            }
            if (curLv <= 0 || gotExp <= 0)
            {
                SetExpLabel(curExp, leveinfo.LevelUpExp);
                mLevel.text        = curLv.ToString();
                mExpBar.fillAmount = (float)curExp / leveinfo.LevelUpExp;
                return;
            }
            if (curLv >= mMaxLv && curExp >= leveinfo.LevelUpExp)
            {
                mLevel.text = (mMaxLv + 1).ToString();
                mExpNum.transform.gameObject.SetActive(false);
                curExp = (int)leveinfo.LevelUpExp;
                SetExpLabel(curExp, leveinfo.LevelUpExp);
                mExpBar.fillAmount = 1f;
                return;
            }
            mStartExpFlash     = true;
            mGoalLv            = curLv;
            mExpBar.fillAmount = (float)curExp / (float)leveinfo.LevelUpExp;
            mExpValue          = curExp + gotExp;
            GetUpExp(ref mGoalLv, ref mExpValue);
            leveinfo          = ConfigReader.GetLevelInfo(mGoalLv);
            mExpFlashRunTimes = mGoalLv - curLv;//升几级
            if (mGoalLv >= mMaxLv && mExpValue > leveinfo.LevelUpExp)
            {
                mExpValue = (int)leveinfo.LevelUpExp;
            }
            mExpLast    = (float)mExpValue / (float)leveinfo.LevelUpExp; //升级后slider的value
            mLevel.text = curLv.ToString();
        }
コード例 #7
0
    public ReadLevelConfig(string xmlFilePath)
    {
        //TextAsset xmlfile = Resources.Load(xmlFilePath) as TextAsset;
        ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate(xmlFilePath, ResourceType.ASSET);
        TextAsset    xmlfile     = xmlfileUnit.Asset as TextAsset;

        if (!xmlfile)
        {
            //Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath);
        }

        xmlDoc = new XmlDocument();
        xmlDoc.LoadXml(xmlfile.text);

        XmlNodeList infoNodeList = xmlDoc.SelectSingleNode("WildMonsterCfg").ChildNodes;

        for (int i = 0; i < infoNodeList.Count; i++)//XmlNode xNode in infoNodeList)
        {
            if ((infoNodeList[i] as XmlElement).GetAttributeNode("UserLevel") == null)
            {
                continue;
            }

            string level = (infoNodeList[i] as XmlElement).GetAttributeNode("UserLevel").InnerText;

            LevelConfigInfo levelInfo = new LevelConfigInfo();
            levelInfo.UserLevel = Convert.ToInt32(level);
            foreach (XmlElement xEle in infoNodeList[i].ChildNodes)
            {
                #region 搜索
                switch (xEle.Name)
                {
                case "LevelUpExp":
                    levelInfo.LevelUpExp = Convert.ToSingle(xEle.InnerText);
                    break;
                }

                #endregion
            }
            //Debug.LogError("levelInfo.UserLevel  " + levelInfo.UserLevel + " levelInfo " + levelInfo.LevelUpExp);
            ConfigReader.levelXmlInfoDict.Add(levelInfo.UserLevel, levelInfo);
        }
    }