コード例 #1
0
        private void Spawn(LevelData lvlData)
        {
            LevelButtonComponent lvlBtnComponent = Instantiate(lvlBtnPrefab, parent);

            lvlBtnComponent.SetConfig(lvlData);
            lvlBtnComponent.OnLevelButtonClicked += HandleOnLevelButtonClicked;
        }
コード例 #2
0
ファイル: FallMain.cs プロジェクト: TheSleepingGamer/NerdFall
    public void OnClickButtonLevel(LevelButtonComponent levelButtonComponent)
    {
        this.currentlySelectedProblem = levelButtonComponent.representedProblem;
        this.currentLevel             = int.Parse(levelButtonComponent.text.text);

        this.UpdateInfoPanel();

        Player.selectedProblem        = this.currentlySelectedProblem;
        this.isAGameRunning           = false;
        this.startGameButtonText.text = "Start new";

        this.levelChoicePanel.SetActive(false);
        this.actionChoicePanel.SetActive(true);
    }
コード例 #3
0
ファイル: FallMain.cs プロジェクト: TheSleepingGamer/NerdFall
    private void GenerateLevelsInLevelPanel(Problem selectedProblem)
    {
        for (int i = 0; i < this.levelButtonContainer.transform.childCount; i++)
        {
            Destroy(this.levelButtonContainer.transform.GetChild(i).gameObject);
        }

        foreach (var level in Player.playerProgressData[selectedProblem].levels)
        {
            if (level.Value)
            {
                GameObject newLevelButton = (GameObject)Instantiate(this.levelButtonPrefab, Vector3.zero, new Quaternion(0, 0, 0, 0));
                newLevelButton.transform.SetParent(this.levelButtonContainer.transform);

                LevelButtonComponent newProblemButtonComponent = newLevelButton.GetComponent <LevelButtonComponent>();
                newProblemButtonComponent.text.text          = level.Key.ToString();
                newProblemButtonComponent.representedProblem = selectedProblem;
            }
        }
    }