// Use this for initialization void Start() { //Error Checking if (startArea == null) { Debug.LogError("LevelManager: Start Area Null"); } if (!areas.Contains(startArea)) { Debug.LogError("LevelManager: Start Area not listed in areas"); } //Variable Initialization player = GameObject.FindGameObjectWithTag("Player").transform; //Initialize the positions currentAreaIndex = areas.IndexOf(startArea); currentArea = startArea; position = new Vector3(0, 0, 0); startArea.transform.position = position; //Debug.Log("Index: " + currentAreaIndex + "; Width: " + currentArea.getWidth()); //Panels to the right position.x = currentArea.getWidth() / 2.0f; for (int i = currentAreaIndex + 1; i < areas.Count; i++) { position.x += areas[i].getWidth() / 2.0f; areas[i].transform.position = position; position.x += areas[i].getWidth() / 2.0f; //Debug.Log("Index: " + areas[i].name + "; Width: " + areas[i].getWidth()); } //Panels to the left position.x = 0 - currentArea.getWidth() / 2.0f; for (int i = currentAreaIndex - 1; i >= 0; i--) { position.x -= areas[i].getWidth() / 2.0f; areas[i].transform.position = position; position.x -= areas[i].getWidth() / 2.0f; //Debug.Log("Index: " + i + "; Width: " + areas[i].getWidth()); } }