void Start() { levelToLoad = Main.instance.currentLevel; LoadLevel(); }
public void Setup(Sprite sprite, Level.LevelScenes levelToLoad) { contentGo.GetComponent <Image>().sprite = sprite; this.levelToLoad = levelToLoad; SendMessage("Show"); }
int GetLevelNumber(Level.LevelScenes level) { return(int.Parse(level.ToString().Substring(level.ToString().Length - 1, 1))); }
public void LoadLevel(Level.LevelScenes level) { currentLevel = level; sceneLoader.LoadSceneAsync(settings.GAMEPLAY_SCENE); }