private void addMonster(Vector3 pPos, bool isMonster) { if (isMonster == false) { pPos.x += 0.2f; pPos.z += 0.2f; } int roleID = LevMonsterTab.getRandomMonsterID(); string strPre = RoleInfoTable.GetPrefab(roleID); Object tmpPre = Resources.Load("Prefab/Model/" + strPre); if (tmpPre == null) { Debug.LogError("role prefab not find roleID:" + roleID.ToString()); } GameObject tmpMonster = GameObject.Instantiate(tmpPre, pPos, Quaternion.identity, monsterManagerTrans) as GameObject; tmpMonster.name = "monster_" + monsterID.ToString(); monsterID++; GameObjCommon.skinUpdate(roleID, tmpMonster.transform); setMonsterTagLayer(tmpMonster); addRigidbody(tmpMonster); //addMonsterColliderCode(tmpMonster); //addAniControl(tmpMonster); tmpMonster.AddComponent <monsterCollider>(); tmpMonster.AddComponent <modelAnimatorControl>(); roleProperty tmpPro = addRolePro(tmpMonster, roleID); if (isMonster) { tmpPro.InitData(camerTransform, canvasTransform, 0); CapsuleCollider tmpColl = tmpMonster.GetComponent <CapsuleCollider>(); //tmpColl.isTrigger = true; tmpMonster.AddComponent <monsterNormalAI>(); } /* * else * { * tmpPro.InitData(camerTransform, canvasTransform, 1); * followRole tmpFollow = tmpMonster.AddComponent<followRole>(); * //tmpFollow.mainObj = friendRole; * friendRole = tmpMonster; * } */ //go.GetComponent<MeshRenderer>().material = material; //go.name = roomName + nameIndex.ToString() + "_" + placeIndex.ToString(); }
private void createScene() { bool flag = true; while (flag) { PlaceRooms(); //生成房间 if (Triangulate()) //三角测量 { flag = false; } else { clearDataPlace(); newSeedRandom(); } } CreateHallways(); //创建走廊,过道 PathfindHallways(); //走廊,过道寻路生成 int lev = gameDataMgr.gameData().m_roleData.mazeLevel; LevMonsterTab.initMonsterIDFromLev(lev); createPlance(); //生成房间 #if !TESTPATH createHallWayLst(); //生成过道间 // createStairsLst(); //生成楼梯 hideHallWay(); //隐藏墙壁 //createMonterInHallWay(); createMonterInRoom(); //创建怪物 并 初始化关卡配置 createGoldInHallWay(); #if DebugCube drawLinePath(); #endif #endif isInitFinish = true; }
public void initData() { using (var stream = new MemoryStream(roleItem.bytes)) { RoleInfoTable.Load(stream); //StoneTable.CsdTTable<string>.Load(stream); } using (var stream = new MemoryStream(roleProperty.bytes)) { RoleProTable.Load(stream); } using (var stream = new MemoryStream(shopItemTab.bytes)) { ShopItemTable.Load(stream); } using (var stream = new MemoryStream(levMonsterTab.bytes)) { LevMonsterTab.Load(stream); } }