static Animator SpawnLetterCanvas(LetterPrefabReference letter, float xPosition, Transform parent) { var letterInWorld = letter.InstantiateOutline(); letterInWorld.transform.parent = parent; var animator = letterInWorld.GetComponent <Animator>(); letterInWorld.transform.position = new Vector2(xPosition, letterInWorld.transform.position.y); return(animator); }
public void StartActivity(DrawLetterAnimationController drawingAnimations, LetterPrefabReference requestedLetter, int maxAttempts, int sensitivity) { var canvas = InstantiateCanvas(Position.x, _root); var sprite = canvas.transform.GetChild(0); _requestedLetter = requestedLetter; _maxAttempts = maxAttempts; _attemptCounter = canvas.GetComponentInChildren <AttemptCounter>(); _gestureScript = new Gesture(_root, sensitivity); _drawletterAnimations = drawingAnimations; _gestureScript.LettersToMatch = new Letter[] { requestedLetter.Letter }; _ressi.TouchInteractions.OverrideInputChain(_gestureScript); _gestureScript.OnGestureComplete += ValidateDrawing; _canvasTrigger.StartCoroutine(WaitForCanvasAppearance(sprite)); }