コード例 #1
0
 public Yw_CourseLesson GetLesson(int lessonId)
 {
     return(LessonServer.Select(lessonId));
 }
コード例 #2
0
        /// <summary>
        /// 更新课程状态
        /// </summary>
        /// <param name="lessonid">课程id</param>
        /// <param name="status">课程状态</param>
        /// <param name="editor">操作人</param>
        /// <returns>返回课时操作流程id(如果为0表示不能修改)</returns>
        public int UpdateLessonStatus(int lessonid, LessonStatusEnum status, int editor)
        {
            var lesson = LessonServer.Select(lessonid);

            if (lesson != null)
            {
                LessonStatusEnum       oldStatus = (LessonStatusEnum)lesson.Ycl_Status;
                LessonStatusActionEnum action    = 0;//枚举值定义为0表示不能修改

                //未编辑只能改为制作中,动作为编辑
                if (oldStatus == LessonStatusEnum.未编辑 && status == LessonStatusEnum.制作中)
                {
                    action = LessonStatusActionEnum.编辑;
                    lesson.Ycl_Producer = editor;//记录制作人
                }
                //制作中只能改为待审批,动作为完成编辑
                else if (oldStatus == LessonStatusEnum.制作中 && status == LessonStatusEnum.待审批)
                {
                    action = LessonStatusActionEnum.完成编辑;
                    lesson.Ycl_Producer = editor; //记录制作人
                    lesson.Ycl_Approver = 0;      //清空审批人
                }
                //待审批只能改为审批中,动作为审批
                else if (oldStatus == LessonStatusEnum.待审批 && status == LessonStatusEnum.审批中)
                {
                    action = LessonStatusActionEnum.审批;
                }
                //审批中能改为合格与不合格,动作为审批
                else if (oldStatus == LessonStatusEnum.审批中 && (status == LessonStatusEnum.合格 || status == LessonStatusEnum.合格))
                {
                    action = LessonStatusActionEnum.审批;
                    lesson.Ycl_Approver = editor;                                                          //记录审批人
                    if (status == LessonStatusEnum.合格)                                                     //如果是合格状态,就会修改题目数据
                    {
                        List <int> questionids = new LessonUnitBll().SelectLessonQuestions(lesson.Ycl_Id); //查询出本课时中所有的题目
                        new CourseSubjectRelBll().AddSubjectToLesson(lesson, questionids);                 //将题目id添加到课程题目对应表
                    }
                }
                //合格和不合格只能改为制作中,动作重新编辑
                else if ((oldStatus == LessonStatusEnum.合格 || oldStatus == LessonStatusEnum.合格) && status == LessonStatusEnum.制作中)
                {
                    action = LessonStatusActionEnum.重新编辑;
                    lesson.Ycl_Producer = editor; //记录制作人
                    lesson.Ycl_Approver = 0;      //清空审批人
                }

                if ((int)action != 0)//如果枚举值不为0 则表示可以进行修改
                {
                    //修改课时状态并更新
                    lesson.Ycl_Status     = (int)status;
                    lesson.Ycl_Editor     = editor;
                    lesson.Ycl_UpdateTime = DateTime.Now;
                    LessonServer.Update(lesson);

                    //创建审批对象
                    Yw_CourseLessonProcess lessonPorcess = new Yw_CourseLessonProcess
                    {
                        Ylp_CourseId   = lesson.Ycl_CourseId,
                        Ylp_LessonId   = lesson.Ycl_Id,
                        Ylp_Status     = lesson.Ycl_Status,
                        Ylp_Action     = (int)action,
                        Ylp_CreateTime = DateTime.Now,
                        Ylp_Operator   = editor,
                        Ylp_Remark     = $"课程“{lesson.Ycl_Name}”状态从 {oldStatus} 改为 {status}"
                    };
                    //添加课时操作流程
                    LessonProcessServer.Insert(lessonPorcess);
                    //返回课时操作流程id
                    return(lessonPorcess.Ylp_Id);
                }
            }
            return(0);
        }