public override PlayerAction GetTurn(GetTurnContext context) { foreach (var action in context.PreviousRoundActions.Where(x => !x.PlayerName.Contains("SmokinAces") && x.Action != PlayerAction.CheckOrCall())) { actions.Add(action); } handValue = HandEvaluator.CalculateHandValue(new List<Card> { this.FirstCard, this.SecondCard }, this.CommunityCards.ToList()); raiseAmount = (int)(handValue * 70) / (5 - (int)context.RoundType) + context.SmallBlind; if (context.RoundType == GameRoundType.PreFlop) { handValue -= 0.10; } if (context.MoneyLeft <= 0) { return PlayerAction.CheckOrCall(); } if (context.MoneyLeft < 100) { if (raiseAmount > 2) { raiseAmount /= 2; } } var bluffer = new Bluffer(); var lessThan50 = new LessThan50(); var lessThan60 = new LessThan60(); var lessThan70 = new LessThan70(); var lessThan80 = new LessThan80(); var lessThan90 = new LessThan90(); var lessThan100 = new LessThan100(); bluffer.SetSuccessor(lessThan50); lessThan50.SetSuccessor(lessThan60); lessThan60.SetSuccessor(lessThan70); lessThan70.SetSuccessor(lessThan80); lessThan80.SetSuccessor(lessThan90); lessThan90.SetSuccessor(lessThan100); return bluffer.ProcessRequest(context, handValue, raiseAmount); }
public void SumIsLessThan100_TwoIntValues_ReturnBoolean(int a, int b, bool expected) { var actual = LessThan100.SumIsLessThan100(a, b); Assert.Equal(expected, actual); }