コード例 #1
0
 // Unity event functions section.
 void Awake()
 {
     lerpAnimations          = GetComponent <LerpComponent>();
     shootComponent          = GetComponent <ShootingComponent>();
     moveComponent           = GetComponent <MovementComponent>();
     moveComponent.MoveSpeed = baseSpeed;
     polyCollider            = GetComponent <PolygonCollider2D>();
     swapper     = GetComponent <ColorSwapper>();
     mainActions = new MainActions();
     mainActions.Player.SetCallbacks(this);
     EventList.enemyDeath         += Player_OnEnemyDeath;
     EventList.grubCollect        += Player_OnGrubCollect;
     HelperMethods.playerTransform = transform;
 }
コード例 #2
0
ファイル: GameController.cs プロジェクト: Jemmings/Maoder
	void Start()
	{
		lerp = GetComponent<LerpComponent>();
		CreateGameObjects();
	}