コード例 #1
0
    private void Start()
    {
        lerpPause    = platform_Pause.GetComponent <Lerp2Target>();
        lerpPhysical = platform_Physical.GetComponent <Lerp2Target>();

        lerpPause.Percentage    = 0.0f;
        lerpPhysical.Percentage = 0.0f;

        Logicstatus = StartStopStatus.Park;
    }
コード例 #2
0
    ///////////---COROUTINES---//////////////
    IEnumerator Park2Pause(Lerp2Target lerp)
    {
        Logicstatus = StartStopStatus.Transit;
        StartStopChanged.Invoke(Logicstatus);

        while (lerp.Percentage < 1)
        {
            lerp.Percentage += (1.0f / transitionTime) * Time.deltaTime;

            yield return(null);
        }
        lerp.Percentage = 1;

        Logicstatus = StartStopStatus.Pause;
        StartStopChanged.Invoke(Logicstatus);
    }
コード例 #3
0
    IEnumerator Motion2Pause(Lerp2Target lerp)
    {
        Logicstatus = StartStopStatus.Transit;
        StartStopChanged.Invoke(Logicstatus);

        CoR.SetActive(false);

        while (lerp.Percentage > 0)
        {
            lerp.Percentage -= (1.0f / transitionTime) * Time.deltaTime;

            yield return(null);
        }
        lerp.Percentage = 0;

        Logicstatus = StartStopStatus.Pause;
        StartStopChanged.Invoke(Logicstatus);
    }
コード例 #4
0
    IEnumerator Pause2Motion(Lerp2Target lerp)
    {
        Logicstatus = StartStopStatus.Transit;
        StartStopChanged.Invoke(Logicstatus);

        while (lerp.Percentage < 1)
        {
            lerp.Percentage += (1.0f / transitionTime) * Time.deltaTime;

            yield return(null);
        }
        lerp.Percentage = 1;

        CoR.SetActive(true);

        Logicstatus = StartStopStatus.Motion;
        StartStopChanged.Invoke(Logicstatus);
    }