protected void ManageReachingLegsTurnDirection(Vector3 logicLookDirection, Vector3 movementTurnLogicDirection) { var legsLogicDirection = GetLogicVector(Legs.transform.forward); var torsoLogicDirection = GetLogicVector(Torso.transform.forward); var angle = AngleCalculator.CalculateLogicAngle(legsLogicDirection, movementTurnLogicDirection); Legs.TurnTowards(movementTurnLogicDirection); }