public EntityPlayer(Rectangle[] bounds) : base(bounds) { //Setzen des individuellen Items Item = new Legend_Of_Knight.Items.Item("sword.png", 10); Box = new BoundingBox(this, animation.Image.Width / 3, animation.Image.Height / 3); Health *= 2; }
public EnemyJens(Rectangle[] bounds) : base(bounds) { aggroRange = 200; Item = new Legend_Of_Knight.Items.Item("sword.png", 10); }