コード例 #1
0
    void MakeMove(Piece targetSquare)
    {
        //	Move proposedMove = new Move(, targetSquare);
        if (board.MakeMove(selectedSquare.coordinates, targetSquare.coordinates))
        {
            AudioManager.PlaySoundEffect(move);
            colourToMove = GameBoard.Colour.Black;
            if (legal.Mated(board.analysisBoard, GameBoard.Colour.Black))
            {
                if (inGameMode)
                {
                    freezeTimer = true;
                }
                Invoke("PuzzleCompleted", .4f);
            }
            else
            {
                Invoke("Lose", .5f);
                Invoke("AIResponse", .5f);
            }

            //NextMove();
        }
        pieceSelected = false;
        selectedPiece.localPosition = Vector3.zero;
        isDragging = false;
    }
コード例 #2
0
    void NextPuzzle()
    {
        board.ResetBoardToStarting();
        legal.NewGame();

        //print (puzzleIndex);

        //print ("Move Count: " +allMoves[puzzleIndex].Count);
        foreach (Move m in allMoves[puzzleIndex])
        {
            board.MakeMove(m.moveFrom.coordinates, m.moveTo.coordinates);
        }
        bool mated = false;
        bool flip  = false;

        if (legal.Mated(board.analysisBoard, GameBoard.Colour.Black))
        {
            mated = true;
        }
        else if (legal.Mated(board.analysisBoard, GameBoard.Colour.White))
        {
            mated = true;
            flip  = true;
        }


        if (mated)
        {
            blacksLastMove = allMoves[puzzleIndex][allMoves[puzzleIndex].Count - 2];

            board.ResetBoardToStarting();
            for (int i = 0; i < allMoves[puzzleIndex].Count - 2; i++)
            {
                Move m = allMoves[puzzleIndex][i];
                board.MakeMove(m.moveFrom.coordinates, m.moveTo.coordinates);
            }

            if (flip)
            {
                for (int ranks = 0; ranks < 4; ranks++)
                {
                    for (int files = 0; files < 8; files++)
                    {
                        GameBoard.Pieces tempPiece  = board.analysisBoard[files, ranks].piece;
                        GameBoard.Colour tempColour = board.analysisBoard[files, ranks].pieceColour;
                        bool             tempEp     = board.analysisBoard[files, ranks].isEnPassantSquare;

                        board.analysisBoard[files, ranks].piece                     = board.analysisBoard[7 - files, 7 - ranks].piece;
                        board.analysisBoard[files, ranks].pieceColour               = (board.analysisBoard[7 - files, 7 - ranks].pieceColour == GameBoard.Colour.White)?GameBoard.Colour.Black:GameBoard.Colour.White;
                        board.analysisBoard[files, ranks].isEnPassantSquare         = board.analysisBoard[7 - files, 7 - ranks].isEnPassantSquare;
                        board.analysisBoard[7 - files, 7 - ranks].piece             = tempPiece;
                        board.analysisBoard[7 - files, 7 - ranks].pieceColour       = (tempColour == GameBoard.Colour.White)?GameBoard.Colour.Black:GameBoard.Colour.White;
                        board.analysisBoard[7 - files, 7 - ranks].isEnPassantSquare = tempEp;
                    }
                }
                blacksLastMove.moveFrom.coordinates = new Coord(7 - blacksLastMove.moveFrom.coordinates.x, 7 - blacksLastMove.moveFrom.coordinates.y);
                blacksLastMove.moveTo.coordinates   = new Coord(7 - blacksLastMove.moveTo.coordinates.x, 7 - blacksLastMove.moveTo.coordinates.y);
            }

            puzzleFen = DatabaseManager.GetPuzzleFEN(board.analysisBoard, blacksLastMove.moveFrom.coordinates, blacksLastMove.moveTo.coordinates, legal);
            board.SetToAnalysisBoard();
            board.MakeMove(blacksLastMove.moveFrom.coordinates, blacksLastMove.moveTo.coordinates);
            board.SetToAnalysisBoard();
        }
        else
        {
            SetPuzzle(false);
        }
    }