private void ValidateOutput(LegacyHull a, LegacyHull b, Vector3 planeNormal) { float lengthA = a.LengthAlongAxis(planeNormal); float lengthB = b.LengthAlongAxis(planeNormal); float sum = lengthA + lengthB; if (sum < smallestValidLength) { a.Clear(); b.Clear(); } else if (lengthA / sum < smallestValidRatio) { a.Clear(); } else if (lengthB / sum < smallestValidRatio) { b.Clear(); } }