// Update is called once per frame void Update() { if (Ragdolled) { return; } FootLoseTimer.Update(); FootGroundedTimer.Update(); float heightestYFoot = 0f; for (int i = 0; i < legs.Length; i++) { Leg leg = legs[i]; if (Application.isPlaying) { leg.Update(); } float y = leg.Foot.position.y; if (i == 0 || y > heightestYFoot) { heightestYFoot = y; } if (DebugON) { leg.DebugRestrictionArea(); } } if (CanMove) { RagdollAfterNoGroundTimer.Reset(); } else { if (RagdollAfterNoGroundTimer.Update()) { Ragdoll(); } } }