public void Equip(Mob mob) { Armor.Equip(mob); Weapon.Equip(mob); LeftRing.Equip(mob); RightRing.Equip(mob); }
public void CreateEffects(IEquipmentEffectFactory equipmentEffectFactory) { Head?.CreateEffect(equipmentEffectFactory); Body?.CreateEffect(equipmentEffectFactory); Boots?.CreateEffect(equipmentEffectFactory); Gloves?.CreateEffect(equipmentEffectFactory); LeftHand?.CreateEffect(equipmentEffectFactory); RightHand?.CreateEffect(equipmentEffectFactory); Neck?.CreateEffect(equipmentEffectFactory); LeftRing?.CreateEffect(equipmentEffectFactory); RightRing?.CreateEffect(equipmentEffectFactory); }