public void OnCollectClick() { int unitCost = unit.GetCollectCost(); if (gameManager.money >= unitCost) { gameManager.SpendMoney(unitCost); breedingManager.AddGeneticMaterial(unit); leftPanel.HideUnitDetailsPopup(); } else { Debug.Log("Not enough money for " + unitCost); } }
public void OnMouseOff() { leftPanel.HideUnitDetailsPopup(); }