void initKeyboard() { leftKeyboardstatus = leftkeyboard.GetComponent <LeftKeyboard>(); //get status rightKeyboardstatus = rightkeyboard.GetComponent <RightKeyboard>(); //get status controller = GetComponent <LeapMotionController>(); //get listener //mProvider = FindObjectOfType<LeapProvider>() as LeapProvider; inputText = GameObject.Find("input").GetComponent <TextMesh>(); inputText.text = ""; hintsText = GameObject.Find("hints").GetComponent <TextMesh>(); hintsText.text = ""; query_string = ""; level = 0; results = new List <string>(); translator = new NumToStrList(); only_right = true; cursor_down = false; select_down = false; backsapce = false; left_slide = false; right_slide = false; cur_pos = -1; Debug.Log("manager init"); }
private void SetComponents() { LeftKeyboard leftboard = leftkeyboard.GetComponent <LeftKeyboard>(); leftboard.SetKeys(leftkeys); RightKeyboard rightboard = rightkeyboard.GetComponent <RightKeyboard>(); rightboard.SetKeys(rightkeys); }