private object process(LeavingData obj) { if (obj == null) { return(null); } new FadeText(this, Vector2.Zero, obj.Tag + " has left the Game "); return(obj); }
public void process(LeavingData leaving) { if (leaving == null) return; var found = otherPlayers.FirstOrDefault(p => p.playerID == leaving.playerID); if (found != null) otherPlayers.Remove(found); }
private static object process(LeavingData obj) { if (obj == null) { return(null); } return(new GameMessage { message = obj.playerID + " has left the Game " }); }
public static void process(LeavingData leaving) { if (leaving == null) { return; } var found = Players.FirstOrDefault(p => p.playerID == leaving.playerID); if (found != null) { Players.Remove(found); } Console.WriteLine("{0} has Left ", leaving.playerID); }