// Update is called once per frame void Update() { Hand primeHand = _leapManager.frontmostHand(); if (primeHand.IsValid) { Vector3[] fingerPositions = _leapManager.getWorldFingerPositions(primeHand); gameObject.transform.position = primeHand.PalmPosition.ToUnityTranslated(); if (gameObject.GetComponent <Renderer>().enabled != true) { gameObject.GetComponent <Renderer>().enabled = true; } for (int i = 0; i < fingers.GetLength(0); i++) { if (i < fingerPositions.GetLength(0)) { fingers[i].transform.position = fingerPositions[i]; if (fingers[i].GetComponent <Renderer>().enabled == false) { fingers[i].GetComponent <Renderer>().enabled = true; } if (colliders != null && i < colliders.GetLength(0)) { (colliders[i].GetComponent(typeof(SphereCollider)) as SphereCollider).enabled = true; } } else { fingers[i].GetComponent <Renderer>().enabled = false; if (colliders != null && i < colliders.GetLength(0)) { (colliders[i].GetComponent(typeof(SphereCollider)) as SphereCollider).enabled = false; } } } } else { gameObject.GetComponent <Renderer>().enabled = false; foreach (GameObject finger in fingers) { if (finger.GetComponent <Renderer>().enabled == true) { finger.GetComponent <Renderer>().enabled = false; } } } mouse_x = (int)fingers[0].transform.position.x; mouse_y = (int)fingers[0].transform.position.y; // Debug.Log(mouse_x); }
// Update is called once per frame void Update() { Hand primeHand = _leapManager.frontmostHand(); normalOutput = primeHand.PalmNormal.ToUnity(); height = primeHand.PalmPosition.ToUnity().y; if (handVisible && primeHand.IsValid) { Vector3[] fingerPositions = _leapManager.getWorldFingerPositions(primeHand); gameObject.transform.position = primeHand.PalmPosition.ToUnityTranslated(); if (gameObject.renderer.enabled != true) { gameObject.renderer.enabled = true; } for (int i = 0; i < fingers.GetLength(0); i++) { if (i < fingerPositions.GetLength(0)) { fingers[i].transform.position = fingerPositions[i]; if (fingers[i].renderer.enabled == false) { fingers[i].renderer.enabled = true; } if (colliders != null && i < colliders.GetLength(0)) { (colliders[i].GetComponent(typeof(SphereCollider)) as SphereCollider).enabled = true; } } else { fingers[i].renderer.enabled = false; if (colliders != null && i < colliders.GetLength(0)) { (colliders[i].GetComponent(typeof(SphereCollider)) as SphereCollider).enabled = false; } } } } else { gameObject.renderer.enabled = false; foreach (GameObject finger in fingers) { if (finger.renderer.enabled == true) { finger.renderer.enabled = false; } } } }
// Update is called once per frame void Update() { Hand primeHand = _leapManager.frontmostHand(); if (primeHand.IsValid) { Vector3[] fingerPositions = _leapManager.getWorldFingerPositions(primeHand); gameObject.transform.position = primeHand.PalmPosition.ToUnityTranslated(); if (gameObject.GetComponent <Renderer>().enabled != true) { gameObject.GetComponent <Renderer>().enabled = true; } for (int i = 0; i < fingers.GetLength(0); i++) { if (i < fingerPositions.GetLength(0)) { fingers [i].transform.position = fingerPositions [i]; if (fingers [i].GetComponent <Renderer>().enabled == false) { fingers [i].GetComponent <Renderer>().enabled = true; } if (colliders != null && i < colliders.GetLength(0)) { (colliders [i].GetComponent(typeof(SphereCollider)) as SphereCollider).enabled = true; } } else { fingers [i].GetComponent <Renderer>().enabled = false; if (colliders != null && i < colliders.GetLength(0)) { (colliders [i].GetComponent(typeof(SphereCollider)) as SphereCollider).enabled = false; } } } } else { gameObject.GetComponent <Renderer>().enabled = false; foreach (GameObject finger in fingers) { if (finger.GetComponent <Renderer>().enabled == true) { finger.GetComponent <Renderer>().enabled = false; } } } mouse_x = (int)fingers [1].transform.position.x; mouse_y = (int)fingers [1].transform.position.y; Debug.Log(mouse_x); if (timer > 1) { if (counter >= 12) { pinchAns = 1; } else if (counter <= -12) { pinchAns = -1; } else { pinchAns = 0; } timer = 0; counter = 0; } timer += Time.deltaTime * 1; if (fingers [0].GetComponent <Renderer>().enabled&& fingers [1].GetComponent <Renderer>().enabled) { pintiV = Vector3.Distance(fingers [0].transform.position, fingers [1].transform.position); if (pintiV > pintiVa) { counter++; } else { counter--; } pintiVa = pintiV; } }