private void LeapMotion_HandsMoved(object sender, LeapFrameEventArgs ea) { if (ea.Frame.Hands.IsEmpty) { SafeHideHands(); return; } if (handsAreHidden) { SafeShowHands(); } AnalyzeMotionBounds(ea.Frame); SafeMoveHands(ea.Frame); }
private void LeapMotion_HandsMoved(object sender, LeapFrameEventArgs ea) { if (!LeapCalibrator.Calibrated && !ShowingDiagnostics()) { return; } if (LeapCalibrator.Calibrated) { skeletalData2d.SetFromFrame(ea.Frame); } else { skeletalData2d.SetFromFrame(null); } UpdataData(); }