public UnityEngine.Vector3 GetBoneCenter(UnityEngine.Object hand, LeapDataStructures.Finger fingerIndex, LeapDataStructures.Bone boneIndex) { var fingers = (UnityEngine.Object[])fingers_.GetValue(hand); var finger = fingers.ElementAt((int)fingerIndex); var parameters = new object[1] { (int)boneIndex }; return((UnityEngine.Vector3)boneCenter_.Invoke(finger, parameters)); }
public static string FingerToString(LeapDataStructures.Finger finger) { return(fingerNames_.ElementAt((int)finger)); }