private static void OnLoad(object sender, EventArgs e) { Q = new Spell(SpellSlot.Q, 600f); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E); R = new Spell(SpellSlot.R, 400f); Q.SetTargetted(0f, 1000f, Player.Position); Config = new Menu("Mighty Fiora", "Mighty Fiora", true); Config.Add(new MenuSeparator("Mighty Fiora", "Mighty Fiora")); var combo = Config.Add(new Menu("combo", "Combo Settings")); var spell = Config.Add(new Menu("spell", "Spell Settings")); combo.Add(new MenuSeparator("Combo Menu", "Combo Menu")); combo.Add(new MenuBool("UseQ", "Use Q", true)); combo.Add(new MenuBool("UseW", "Use W", true)); combo.Add(new MenuBool("UseE", "Use E", true)); combo.Add(new MenuBool("UseR", "Use R", true)); //Advanced Spell Settings spell.Add(new MenuSeparator("Advanced Q Settings", "Advanced Q Settings")); spell.Add(new MenuBool("qgapcloseonly", "Use [Q] for Gapclosing only", false)); spell.Add((new MenuSlider("qgapcloserange", "Gapclose Range", 300, 0, 600))); spell.Add(new MenuSeparator("Advanced W Settings", "Advanced W Settings")); spell.Add(new MenuBool("autow", "Use [W] on Autoattacks", true)); spell.Add(new MenuSlider("wdelay", "Cast Delay in Miliseconds", 80, 0, 1000)); spell.Add(new MenuSeparator("Advanced R Settings", "Advanced R Settings")); spell.Add(new MenuBool("UseRF", "Use [R] on Killable", true)); spell.Add(new MenuKeyBind("forceR", "Force [R] Toggle (will R after Combo)", Keys.J, KeyBindType.Toggle)); spell.Add(new MenuBool("rhp", "Auto [R] if HP <= %", true)); spell.Add((new MenuSlider("rhp%", "Player HP %", 30, 0, 100))); spell.Add(new MenuBool("rAOE", "Auto [R] on X amount of Enemies", true)); spell.Add((new MenuSlider("rcount", "Enemy Count", 4, 0, 5))); var harass = Config.Add(new Menu("harass", "Harass Settings")); harass.Add(new MenuSeparator("Harass Menu", "Harass Menu")); harass.Add(new MenuBool("harrQ", "Use Q", true)); harass.Add(new MenuBool("harrE", "Use E", true)); var laneclear = Config.Add(new Menu("laneclear", "Laneclear Settings")); laneclear.Add(new MenuSeparator("Coming Soon", "Coming Soon")); var drawing = Config.Add(new Menu("draw", "Draw Settings")); drawing.Add(new MenuSeparator("Draw Menu", "Draw Menu")); drawing.Add(new MenuBool("disable", "Disable all drawings", false)); drawing.Add(new MenuList<string>("drawmode", "Drawing Mode:", objects: new[] {"Normal", "Custom"})); drawing.Add(new MenuBool("disableq", "[Q] draw", true)); drawing.Add(new MenuBool("disableqp", "[Q] Gapclose draw", true)); drawing.Add(new MenuBool("disablee", "[E] draw", true)); drawing.Add(new MenuBool("disabler", "[R] draw", true)); drawing.Add(new MenuSeparator("Color Settings", "Color Settings")); //I'll call your parents if you copy this. KappaHD //Do you need an Onii-chan or a Senpai? Feel free to contact me on Skype: djkleeven drawing.Add(new MenuColor("drawq", "[Q] Range Draw Color", new ColorBGRA(32, 20, 10, 255))); drawing.Add(new MenuColor("drawqp", "[Q] Gapclose Draw Color", new ColorBGRA(125, 20, 10, 255))); drawing.Add(new MenuColor("drawe", "[E] Range Draw Color", new ColorBGRA(32, 20, 10, 255))); drawing.Add(new MenuColor("drawr", "[R] Range Draw Color", new ColorBGRA(32, 20, 10, 255))); drawing.Add(new MenuSeparator("Misc Settings", "Misc Settings")); drawing.Add(new MenuBool("dmgindic", "Damage Indicator", true)); drawing.Add(new MenuBool("targets", "Draw Selected Target", true)); Config.Add(new MenuButton("resetAll", "Settings", "Reset All Settings") { Action = () => { Config.RestoreDefault(); } }); Bootstrap.Init(new string[] { }); Config.Attach(); Game.OnUpdate += OnUpdate; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; Orbwalker.OnAction += OnAction; Drawing.OnDraw += OnDraw; Obj_AI_Hero.OnBuffRemove += Tiamat; Obj_AI_Hero.OnBuffAdd += Qbuff; Drawing.OnEndScene += DamageIn; }
private static void OnLoad(object sender, EventArgs e) { Q = new Spell(SpellSlot.Q, 600f); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E); R = new Spell(SpellSlot.R, 400f); Q.SetTargetted(0f, 1000f, Player.Position); Config = new Menu("Mighty Fiora", "Mighty Fiora", true); Config.Add(new MenuSeparator("Mighty Fiora", "Mighty Fiora")); var combo = Config.Add(new Menu("combo", "Combo Settings")); var spell = Config.Add(new Menu("spell", "Spell Settings")); combo.Add(new MenuSeparator("Combo Menu", "Combo Menu")); combo.Add(new MenuBool("UseQ", "Use Q", true)); combo.Add(new MenuBool("UseW", "Use W", true)); combo.Add(new MenuBool("UseE", "Use E", true)); combo.Add(new MenuBool("UseR", "Use R", true)); //Advanced Spell Settings spell.Add(new MenuSeparator("Advanced Q Settings", "Advanced Q Settings")); spell.Add(new MenuBool("qgapcloseonly", "Use [Q] for Gapclosing only", false)); spell.Add((new MenuSlider("qgapcloserange", "Gapclose Range", 300, 0, 600))); spell.Add(new MenuSeparator("Advanced W Settings", "Advanced W Settings")); spell.Add(new MenuBool("autow", "Use [W] on Autoattacks", true)); spell.Add(new MenuSlider("wdelay", "Cast Delay in Miliseconds", 80, 0, 1000)); spell.Add(new MenuSeparator("Advanced R Settings", "Advanced R Settings")); spell.Add(new MenuBool("UseRF", "Use [R] on Killable", true)); spell.Add(new MenuKeyBind("forceR", "Force [R] Toggle (will R after Combo)", Keys.J, KeyBindType.Toggle)); spell.Add(new MenuBool("rhp", "Auto [R] if HP <= %", true)); spell.Add((new MenuSlider("rhp%", "Player HP %", 30, 0, 100))); spell.Add(new MenuBool("rAOE", "Auto [R] on X amount of Enemies", true)); spell.Add((new MenuSlider("rcount", "Enemy Count", 4, 0, 5))); var harass = Config.Add(new Menu("harass", "Harass Settings")); harass.Add(new MenuSeparator("Harass Menu", "Harass Menu")); harass.Add(new MenuBool("harrQ", "Use Q", true)); harass.Add(new MenuBool("harrE", "Use E", true)); var laneclear = Config.Add(new Menu("laneclear", "Laneclear Settings")); laneclear.Add(new MenuSeparator("Coming Soon", "Coming Soon")); var drawing = Config.Add(new Menu("draw", "Draw Settings")); drawing.Add(new MenuSeparator("Draw Menu", "Draw Menu")); drawing.Add(new MenuBool("disable", "Disable all drawings", false)); drawing.Add(new MenuList <string>("drawmode", "Drawing Mode:", objects: new[] { "Normal", "Custom" })); drawing.Add(new MenuBool("disableq", "[Q] draw", true)); drawing.Add(new MenuBool("disableqp", "[Q] Gapclose draw", true)); drawing.Add(new MenuBool("disablee", "[E] draw", true)); drawing.Add(new MenuBool("disabler", "[R] draw", true)); drawing.Add(new MenuSeparator("Color Settings", "Color Settings")); //I'll call your parents if you copy this. KappaHD //Do you need an Onii-chan or a Senpai? Feel free to contact me on Skype: djkleeven drawing.Add(new MenuColor("drawq", "[Q] Range Draw Color", new ColorBGRA(32, 20, 10, 255))); drawing.Add(new MenuColor("drawqp", "[Q] Gapclose Draw Color", new ColorBGRA(125, 20, 10, 255))); drawing.Add(new MenuColor("drawe", "[E] Range Draw Color", new ColorBGRA(32, 20, 10, 255))); drawing.Add(new MenuColor("drawr", "[R] Range Draw Color", new ColorBGRA(32, 20, 10, 255))); drawing.Add(new MenuSeparator("Misc Settings", "Misc Settings")); drawing.Add(new MenuBool("dmgindic", "Damage Indicator", true)); drawing.Add(new MenuBool("targets", "Draw Selected Target", true)); Config.Add(new MenuButton("resetAll", "Settings", "Reset All Settings") { Action = () => { Config.RestoreDefault(); } }); Bootstrap.Init(new string[] { }); Config.Attach(); Game.OnUpdate += OnUpdate; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; Orbwalker.OnAction += OnAction; Drawing.OnDraw += OnDraw; Obj_AI_Hero.OnBuffRemove += Tiamat; Obj_AI_Hero.OnBuffAdd += Qbuff; Drawing.OnEndScene += DamageIn; }
public static void OnLoad(object sender, EventArgs e) { Q = new Spell(SpellSlot.Q, 1175); W = new Spell(SpellSlot.W, 1075); E = new Spell(SpellSlot.E, 1100); R = new Spell(SpellSlot.R, 3250); Q.SetSkillshot(0.25f, 110f, 1300f, false, SkillshotType.SkillshotLine); W.SetSkillshot(0.25f, 110f, 1200f, false, SkillshotType.SkillshotLine); E.SetSkillshot(0.25f, 280f, 1300f, false, SkillshotType.SkillshotCircle); R.SetSkillshot(1.35f, 190f, 5000000, false, SkillshotType.SkillshotLine); Config = new Menu("Mighty Lux", "Mighty Lux", true); Config.Add(new MenuSeparator("Mighty Lux", "Mighty Lux")); Bootstrap.Init(new string[] {}); var spell = Config.Add(new Menu("spell", "Combo Settings")); var combo = Config.Add(new Menu("combo", "Spell Settings")); spell.Add(new MenuSeparator("Combo Menu", "Combo Menu")); spell.Add(new MenuBool("UseQ", "Use Q", true)); spell.Add(new MenuBool("UseE", "Use E", true)); spell.Add(new MenuBool("UseR", "Use R", true)); combo.Add(new MenuSeparator("Advanced Q Settings", "Advanced Q Settings")); combo.Add(new MenuBool("AutoQcc", "Auto [Q] on CC'd enemies", true)); combo.Add(new MenuSeparator("Advanced W Settings", "Advanced W Settings")); combo.Add(new MenuBool("AutoWturret", "Auto [W] on Turret Shots", true)); combo.Add(new MenuSeparator("Advanced R Settings", "Advanced R Settings")); combo.Add(new MenuKeyBind("forceR", "Semi-Manual [R] cast", Keys.R, KeyBindType.Press)); combo.Add(new MenuBool("UseRF", "Use [R] to Finish off enemies", true)); combo.Add((new MenuBool("useraoe", "Use [R] if it will hit X amount of Enemies", true))); combo.Add((new MenuSlider("raoeslider", "Enemy Count", 4, 0, 5))); combo.Add(new MenuSeparator("Killsteal Settings", "Killsteal Settings")); combo.Add((new MenuBool("UseQKS", "Use [Q] for Killstealing", true))); combo.Add((new MenuBool("UseRKS", "Use [R] for Killstealing", true))); combo.Add(new MenuBool("UseEKS", "Use [E] for Killstealing", true)); //Prediction combo.Add(new MenuSeparator("science", "Prediction Settings")); combo.Add(new MenuList <string>("hitchanceQ", "[Q] Hitchance", objects: new[] { "High", "Medium", "Low", "VeryHigh" })); combo.Add(new MenuList <string>("hitchanceE", "[E] Hitchance", objects: new[] { "High", "Medium", "Low", "VeryHigh" })); combo.Add(new MenuList <string>("hitchanceR", "[R] Hitchance", objects: new[] { "High", "Medium", "Low", "VeryHigh" })); var harass = Config.Add(new Menu("harass", "Harass Settings")); harass.Add(new MenuSeparator("Harass Menu", "Harass Menu")); harass.Add(new MenuBool("harrQ", "Use Q", true)); harass.Add(new MenuBool("harrE", "Use E", true)); harass.Add(new MenuSlider("harassmana", "Mana Percentage", 65, 0, 100)); var laneclear = Config.Add(new Menu("laneclear", "Laneclear Settings")); laneclear.Add(new MenuSeparator("Laneclear Menu", "Laneclear Menu")); laneclear.Add(new MenuBool("laneQ", "Use Q", true)); laneclear.Add(new MenuBool("laneE", "Use E", true)); laneclear.Add(new MenuSeparator("[E] Settings", "[E] Settings")); laneclear.Add(new MenuSlider("laneclearEcount", "Minion Count", 2, 0, 10)); laneclear.Add(new MenuSeparator("[Q] Settings", "[Q] Settings")); laneclear.Add(new MenuSlider("laneclearQcount", "Minion Count", 2, 0, 10)); laneclear.Add(new MenuSeparator("Misc Settings", "Misc Settings")); laneclear.Add(new MenuSlider("lanemana", "Mana Percentage", 65, 0, 100)); laneclear.Add(new MenuSlider("lanelevel", "Don't use Abilities till level", 8, 0, 18)); var jungle = Config.Add(new Menu("jungle", "Junglesteal Settings")); jungle.Add(new MenuSeparator("Jungle Settings", "Junglesteal Settings")); jungle.Add(new MenuKeyBind("toggle", "Junglesteal with [R] (TOGGLE)", Keys.K, KeyBindType.Toggle)); jungle.Add(new MenuBool("blue", "Blue buff", true)); jungle.Add(new MenuBool("red", "Red buff", true)); jungle.Add(new MenuBool("dragon", "Dragon", true)); jungle.Add(new MenuBool("baron", "Baron", true)); jungle.Add(new MenuList <string>("jungleteam", "[BROKEN/NOT WORKING]", new[] { "Enemy", "Ally" })); var misc = Config.Add(new Menu("misc", "Sound Settings")); misc.Add(new MenuSeparator("sound", "Sound Settings")); misc.Add(new MenuBool("rsound", "Enable [R] Cast Sound Effect", true)); var drawing = Config.Add(new Menu("draw", "Draw Settings")); var utility = Config.Add(new Menu("util", "Utility Drawings")); drawing.Add(new MenuSeparator("Draw Menu", "Draw Menu")); drawing.Add(new MenuBool("disable", "Disable all drawings", false)); drawing.Add(new MenuList <string>("drawmode", "Drawing Mode:", new[] { "Normal", "Custom" })); drawing.Add(new MenuBool("disableq", "[Q] draw", true)); drawing.Add(new MenuBool("disablew", "[W] draw", true)); drawing.Add(new MenuBool("disablee", "[E] draw", true)); drawing.Add(new MenuBool("disabler", "[R] draw", true)); drawing.Add(new MenuSeparator("Color Settings", "Color Settings")); //I'll call your parents if you copy this. KappaHD //Do you need an Onii-chan or a Senpai? Feel free to contact me on Skype: djkleeven drawing.Add(new MenuColor("drawq", "[Q] Range Draw Color", new ColorBGRA(32, 20, 10, 255))); drawing.Add(new MenuColor("draww", "[W] Range Draw Color", new ColorBGRA(32, 20, 10, 255))); drawing.Add(new MenuColor("drawe", "[E] Range Draw Color", new ColorBGRA(32, 20, 10, 255))); drawing.Add(new MenuColor("drawr", "[R] Range Draw Color", new ColorBGRA(32, 20, 10, 255))); utility.Add(new MenuSeparator("Utility Drawings", "Utility Drawings")); utility.Add(new MenuList <string>("dmgdrawer", "Damage Indicator", new[] { "Custom", "SDK" })); utility.Add(new MenuColor("dmgcolor", "Damage Indicator Color", new ColorBGRA(32, 155, 120, 255))); utility.Add(new MenuBool("drawRdmg", "Draw [R] Damage Indicator", true)); // utility.Add(new MenuColor("rdmgcolor", "Damage Indicator Color", new ColorBGRA(32, 155, 120, 255))); // utility.Add(new MenuBool("HUD", "Heads-Up Display", true)); utility.Add(new MenuBool("indicator", "Enemy Indicator", true)); utility.Add(new MenuBool("orbmode", "Draw Active Orbwalk Mode", true)); Config.Add(new MenuButton("resetAll", "Settings", "Reset All Settings") { Action = () => { Config.RestoreDefault(); } }); Config.Attach(); //Drawings.DrawEvent(); Dash.OnDash += AntiGapcloser; Game.OnUpdate += OnUpdate; GameObject.OnDelete += GameObject_OnDelete; GameObject.OnCreate += GameObject_OnCreate; Obj_AI_Turret.OnAggro += Turretaggro; Obj_AI_Base.OnProcessSpellCast += TurretOnProcessSpellCast; Drawing.OnDraw += MiscDrawings; Drawings.DrawEvent(); }
public static void OnLoad(object sender, EventArgs e) { Q = new Spell(SpellSlot.Q, 1175); W = new Spell(SpellSlot.W, 1075); E = new Spell(SpellSlot.E, 1100); R = new Spell(SpellSlot.R, 3250); Q.SetSkillshot(0.25f, 110f, 1300f, false, SkillshotType.SkillshotLine); W.SetSkillshot(0.25f, 110f, 1200f, false, SkillshotType.SkillshotLine); E.SetSkillshot(0.25f, 280f, 1300f, false, SkillshotType.SkillshotCircle); R.SetSkillshot(1.35f, 190f, 5000000, false, SkillshotType.SkillshotLine); Config = new Menu("Mighty Lux", "Mighty Lux", true); Config.Add(new MenuSeparator("Mighty Lux", "Mighty Lux")); Bootstrap.Init(new string[] {}); var spell = Config.Add(new Menu("spell", "Combo Settings")); var combo = Config.Add(new Menu("combo", "Spell Settings")); spell.Add(new MenuSeparator("Combo Menu", "Combo Menu")); spell.Add(new MenuBool("UseQ", "Use Q", true)); spell.Add(new MenuBool("UseE", "Use E", true)); spell.Add(new MenuBool("UseR", "Use R", true)); combo.Add(new MenuSeparator("Advanced Q Settings", "Advanced Q Settings")); combo.Add(new MenuBool("AutoQcc", "Auto [Q] on CC'd enemies", true)); combo.Add(new MenuSeparator("Advanced W Settings", "Advanced W Settings")); combo.Add(new MenuBool("AutoWturret", "Auto [W] on Turret Shots", true)); combo.Add(new MenuSeparator("Advanced R Settings", "Advanced R Settings")); combo.Add(new MenuKeyBind("forceR", "Semi-Manual [R] cast", Keys.R, KeyBindType.Press)); combo.Add(new MenuBool("UseRF", "Use [R] to Finish off enemies", true)); combo.Add((new MenuBool("useraoe", "Use [R] if it will hit X amount of Enemies", true))); combo.Add((new MenuSlider("raoeslider", "Enemy Count", 4, 0, 5))); combo.Add(new MenuSeparator("Killsteal Settings", "Killsteal Settings")); combo.Add((new MenuBool("UseQKS", "Use [Q] for Killstealing", true))); combo.Add((new MenuBool("UseRKS", "Use [R] for Killstealing", true))); combo.Add(new MenuBool("UseEKS", "Use [E] for Killstealing", true)); //Prediction combo.Add(new MenuSeparator("science", "Prediction Settings")); combo.Add(new MenuList<string>("hitchanceQ", "[Q] Hitchance", objects: new[] { "High", "Medium", "Low", "VeryHigh" })); combo.Add(new MenuList<string>("hitchanceE", "[E] Hitchance", objects: new[] { "High", "Medium", "Low", "VeryHigh" })); combo.Add(new MenuList<string>("hitchanceR", "[R] Hitchance", objects: new[] { "High", "Medium", "Low", "VeryHigh" })); var harass = Config.Add(new Menu("harass", "Harass Settings")); harass.Add(new MenuSeparator("Harass Menu", "Harass Menu")); harass.Add(new MenuBool("harrQ", "Use Q", true)); harass.Add(new MenuBool("harrE", "Use E", true)); harass.Add(new MenuSlider("harassmana", "Mana Percentage", 65, 0, 100)); var laneclear = Config.Add(new Menu("laneclear", "Laneclear Settings")); laneclear.Add(new MenuSeparator("Laneclear Menu", "Laneclear Menu")); laneclear.Add(new MenuBool("laneQ", "Use Q", true)); laneclear.Add(new MenuBool("laneE", "Use E", true)); laneclear.Add(new MenuSeparator("[E] Settings", "[E] Settings")); laneclear.Add(new MenuSlider("laneclearEcount", "Minion Count", 2, 0, 10)); laneclear.Add(new MenuSeparator("[Q] Settings", "[Q] Settings")); laneclear.Add(new MenuSlider("laneclearQcount", "Minion Count", 2, 0, 10)); laneclear.Add(new MenuSeparator("Misc Settings", "Misc Settings")); laneclear.Add(new MenuSlider("lanemana", "Mana Percentage", 65, 0, 100)); laneclear.Add(new MenuSlider("lanelevel", "Don't use Abilities till level", 8, 0, 18)); var jungle = Config.Add(new Menu("jungle", "Junglesteal Settings")); jungle.Add(new MenuSeparator("Jungle Settings", "Junglesteal Settings")); jungle.Add(new MenuKeyBind("toggle", "Junglesteal with [R] (TOGGLE)", Keys.K, KeyBindType.Toggle)); jungle.Add(new MenuBool("blue", "Blue buff", true)); jungle.Add(new MenuBool("red", "Red buff", true)); jungle.Add(new MenuBool("dragon", "Dragon", true)); jungle.Add(new MenuBool("baron", "Baron", true)); jungle.Add(new MenuList<string>("jungleteam", "[BROKEN/NOT WORKING]", new[] {"Enemy", "Ally"})); var misc = Config.Add(new Menu("misc", "Sound Settings")); misc.Add(new MenuSeparator("sound", "Sound Settings")); misc.Add(new MenuBool("rsound", "Enable [R] Cast Sound Effect", true)); var drawing = Config.Add(new Menu("draw", "Draw Settings")); var utility = Config.Add(new Menu("util", "Utility Drawings")); drawing.Add(new MenuSeparator("Draw Menu", "Draw Menu")); drawing.Add(new MenuBool("disable", "Disable all drawings", false)); drawing.Add(new MenuList<string>("drawmode", "Drawing Mode:", new[] {"Normal", "Custom"})); drawing.Add(new MenuBool("disableq", "[Q] draw", true)); drawing.Add(new MenuBool("disablew", "[W] draw", true)); drawing.Add(new MenuBool("disablee", "[E] draw", true)); drawing.Add(new MenuBool("disabler", "[R] draw", true)); drawing.Add(new MenuSeparator("Color Settings", "Color Settings")); //I'll call your parents if you copy this. KappaHD //Do you need an Onii-chan or a Senpai? Feel free to contact me on Skype: djkleeven drawing.Add(new MenuColor("drawq", "[Q] Range Draw Color", new ColorBGRA(32, 20, 10, 255))); drawing.Add(new MenuColor("draww", "[W] Range Draw Color", new ColorBGRA(32, 20, 10, 255))); drawing.Add(new MenuColor("drawe", "[E] Range Draw Color", new ColorBGRA(32, 20, 10, 255))); drawing.Add(new MenuColor("drawr", "[R] Range Draw Color", new ColorBGRA(32, 20, 10, 255))); utility.Add(new MenuSeparator("Utility Drawings", "Utility Drawings")); utility.Add(new MenuList<string>("dmgdrawer", "Damage Indicator", new[] { "Custom", "SDK" })); utility.Add(new MenuColor("dmgcolor", "Damage Indicator Color", new ColorBGRA(32, 155, 120, 255))); utility.Add(new MenuBool("drawRdmg", "Draw [R] Damage Indicator", true)); // utility.Add(new MenuColor("rdmgcolor", "Damage Indicator Color", new ColorBGRA(32, 155, 120, 255))); // utility.Add(new MenuBool("HUD", "Heads-Up Display", true)); utility.Add(new MenuBool("indicator", "Enemy Indicator", true)); utility.Add(new MenuBool("orbmode", "Draw Active Orbwalk Mode", true)); Config.Add(new MenuButton("resetAll", "Settings", "Reset All Settings") { Action = () => { Config.RestoreDefault(); } }); Config.Attach(); //Drawings.DrawEvent(); Dash.OnDash += AntiGapcloser; Game.OnUpdate += OnUpdate; GameObject.OnDelete += GameObject_OnDelete; GameObject.OnCreate += GameObject_OnCreate; Obj_AI_Turret.OnAggro += Turretaggro; Obj_AI_Base.OnProcessSpellCast += TurretOnProcessSpellCast; Drawing.OnDraw += MiscDrawings; Drawings.DrawEvent(); }