コード例 #1
0
ファイル: Lohn.cs プロジェクト: coderxan/MetaPets
        public Lohn()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name      = "Lohn";
            Title     = "the metal weaver";
            Race      = Race.Elf;
            BodyValue = 0x25D;
            Female    = false;
            Hue       = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this, true);

            SetSkill(SkillName.Meditation, 60.0, 80.0);
            SetSkill(SkillName.Focus, 60.0, 80.0);

            AddItem(new Shoes(0x901));
            AddItem(new LongPants(0x359));
            AddItem(new SmithHammer());
            AddItem(new GemmedCirclet());

            Item item;

            item     = new LeafChest();
            item.Hue = 0x359;
            AddItem(item);
        }
コード例 #2
0
        public Koole()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0)
        {
            Title = "the arcanist";
            Race  = Race.Elf;
            Body  = 605;
            Hue   = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this);

            SetSkill(SkillName.Meditation, 60.0, 80.0);
            SetSkill(SkillName.Focus, 60.0, 80.0);

            Item item;

            item     = new LeafChest();
            item.Hue = 443;
            AddItem(item);

            item     = new LeafArms();
            item.Hue = 443;
            AddItem(item);

            AddItem(new LeafTonlet());
            AddItem(new ThighBoots(Utility.RandomAnimalHue()));
            AddItem(new RoyalCirclet());
        }
コード例 #3
0
ファイル: Mallew.cs プロジェクト: tflynt91/TrueUO
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots(0x1BB));
            AddItem(new Circlet());
            AddItem(new Cloak(0x3B2));

            Item item;

            item = new LeafChest
            {
                Hue = 0x53E
            };
            AddItem(item);

            item = new LeafArms
            {
                Hue = 0x53E
            };
            AddItem(item);

            item = new LeafTonlet
            {
                Hue = 0x53E
            };
            AddItem(item);
        }
コード例 #4
0
ファイル: Daelas.cs プロジェクト: coderxan/MetaPets
        public Daelas()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name      = "Daelas";
            Title     = "the arborist";
            Race      = Race.Elf;
            BodyValue = 0x25D;
            Female    = false;
            Hue       = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this, true);

            AddItem(new ElvenBoots(0x901));
            AddItem(new ElvenPants(0x8AB));

            Item item;

            item     = new LeafChest();
            item.Hue = 0x8B0;
            AddItem(item);

            item     = new LeafGloves();
            item.Hue = 0x1BB;
            AddItem(item);
        }
コード例 #5
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        public ElderMallew() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name      = "Elder Mallew";
            Title     = "the wise";
            Race      = Race.Elf;
            BodyValue = 0x25D;
            Female    = false;
            Hue       = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this, true);

            AddItem(new ElvenBoots(0x1BB));
            AddItem(new Cloak(0x3B2));
            AddItem(new Circlet());

            Item item;

            item     = new LeafTonlet();
            item.Hue = 0x544;
            AddItem(item);

            item     = new LeafChest();
            item.Hue = 0x538;
            AddItem(item);

            item     = new LeafArms();
            item.Hue = 0x528;
            AddItem(item);
        }
コード例 #6
0
ファイル: Waelian.cs プロジェクト: Evad-lab/ServUOX
        public override void InitOutfit()
        {
            AddItem(new Sandals(0x901));
            AddItem(new GemmedCirclet());
            AddItem(new LongPants(0x340));
            AddItem(new SmithHammer());

            Item item;

            item     = new LeafChest();
            item.Hue = 0x344;
            AddItem(item);
        }
コード例 #7
0
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots(0x901));
            AddItem(new ElvenPants(0x8AB));

            Item item;

            item     = new LeafGloves();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new LeafChest();
            item.Hue = 0x8B0;
            AddItem(item);
        }
コード例 #8
0
ファイル: Koole.cs プロジェクト: zerodowned/cov-shard-svn-1
        public override void InitOutfit()
        {
            AddItem(new Boots(0x901));
            AddItem(new RoyalCirclet());
            AddItem(new LeafTonlet());

            Item item;

            item     = new LeafChest();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new LeafArms();
            item.Hue = 0x1BB;
            AddItem(item);
        }
コード例 #9
0
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots(0x1BB));

            Item item;

            item     = new LeafGloves();
            item.Hue = 0x1BB;
            AddItem(item);

            item     = new LeafChest();
            item.Hue = 0x37;
            AddItem(item);

            item     = new LeafLegs();
            item.Hue = 0x746;
            AddItem(item);
        }
コード例 #10
0
ファイル: Mallew.cs プロジェクト: D-Hiatt/Keepers-of-Time
        public override void InitOutfit()
        {
            this.AddItem(new ElvenBoots(0x1BB));
            this.AddItem(new Circlet());
            this.AddItem(new Cloak(0x3B2));

            Item item;

            item     = new LeafChest();
            item.Hue = 0x53E;
            this.AddItem(item);

            item     = new LeafArms();
            item.Hue = 0x53E;
            this.AddItem(item);

            item     = new LeafTonlet();
            item.Hue = 0x53E;
            this.AddItem(item);
        }
コード例 #11
0
ファイル: AlelleTheAborist.cs プロジェクト: tflynt91/TrueUO
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots(0x1BB));

            Item item;

            item = new LeafGloves
            {
                Hue = 0x1BB
            };
            AddItem(item);

            item = new LeafChest
            {
                Hue = 0x37
            };
            AddItem(item);

            item = new LeafLegs
            {
                Hue = 0x746
            };
            AddItem(item);
        }
コード例 #12
0
        public FynlyBristleback() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name             = "Fynly Bristleback - (Terror From The Deep)";
            Body             = 605;
            Female           = false;
            Race             = Race.Elf;
            Hue              = 1023;
            HairItemID       = 12241;
            HairHue          = 2213;
            FacialHairItemID = 0;
            FacialHairHue    = 0;

            InitStats(100, 100, 25);

            SetSkill(SkillName.Meditation, 60.0, 80.0);
            SetSkill(SkillName.Focus, 60.0, 80.0);

            AddItem(new Boots());

            Item item;

            item = new LeafArms();
            AddItem(item);

            item = new LeafChest();
            AddItem(item);

            item = new LeafGloves();
            AddItem(item);

            item = new LeafGorget();
            AddItem(item);

            item = new LeafLegs();
            AddItem(item);
        }
コード例 #13
0
        public PlundersHavenCampGuard() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Title = "the camp guard";

            SetStr(128, 160);
            SetDex(87, 100);
            SetInt(32, 35);

            SetHits(125, 150);

            SetSkill(SkillName.Anatomy, 20.0);
            SetSkill(SkillName.Fencing, 82.6, 93.1);
            SetSkill(SkillName.Macing, 82.6, 93.1);
            SetSkill(SkillName.MagicResist, 38.9, 45.5);
            SetSkill(SkillName.Swords, 82.6, 93.1);
            SetSkill(SkillName.Tactics, 48.2, 61.9);
            SetSkill(SkillName.Wrestling, 49.4, 57.6);

            Fame  = -2500;
            Karma = 2500;

            AddItem(new RoyalCirclet());
            AddItem(new ThighBoots(1378));

            LeafChest chest = new LeafChest();

            chest.Hue     = 1378;
            chest.Movable = true;
            AddItem(chest);

            LeafGorget gorget = new LeafGorget();

            gorget.Hue     = 1378;
            gorget.Movable = true;
            AddItem(gorget);

            LeafArms arms = new LeafArms();

            arms.Hue     = 1378;
            arms.Movable = true;
            AddItem(arms);

            LeafGloves gloves = new LeafGloves();

            gloves.Hue     = 1378;
            gloves.Movable = true;
            AddItem(gloves);

            if (this.Female = Utility.RandomBool())
            {
                Body       = 606;
                Name       = NameList.RandomName("elven female");
                Hue        = Utility.RandomList(897, 898, 899, 2405);
                HairHue    = 1153;
                HairItemID = Utility.RandomList(12224, 12225, 12236, 12237, 12238, 12239);

                LeafTonlet legs = new LeafTonlet();
                legs.Hue     = 1378;
                legs.Movable = true;
                AddItem(legs);
            }
            else
            {
                Body       = 605;
                Name       = NameList.RandomName("elven male");
                Hue        = Utility.RandomList(897, 898, 899, 2405);
                HairHue    = 1153;
                HairItemID = Utility.RandomList(12224, 12225, 12236, 12237, 12238, 12239);

                LeafLegs legs = new LeafLegs();
                legs.Hue     = 1378;
                legs.Movable = true;
                AddItem(legs);
            }

            switch (Utility.Random(9))
            {
            case 0: AddItem(new DiamondMace()); break;

            case 1: AddItem(new ElvenMachete()); break;

            case 2: AddItem(new OrnateAxe()); break;

            case 3: AddItem(new RadiantScimitar()); break;

            case 4: AddItem(new RuneBlade()); break;

            case 5: AddItem(new WarCleaver()); break;
            }

            Container pack = new Backpack();

            pack.DropItem(new Gold(Utility.RandomMinMax(5, 8)));
            pack.DropItem(new Bandage(Utility.RandomMinMax(5, 10)));

            PackItem(pack);
        }
コード例 #14
0
        public DragonSanctuaryElfRanger() : base(AIType.AI_Archer, FightMode.Closest, 15, 1, 0.1, 0.2)
        {
            SetStr(755, 788);
            SetDex(300, 500);
            SetInt(100, 200);

            SetHits(500, 600);

            SetDamage(12, 15);

            SetSkill(SkillName.Anatomy, 100.0);
            SetSkill(SkillName.Archery, 100.0);
            SetSkill(SkillName.Chivalry, 100.0);
            SetSkill(SkillName.MagicResist, 70.0);
            SetSkill(SkillName.Tactics, 100.0);

            Karma = 10000;

            m_Timer = new MoveTimer(this);
            ChangeLocation();

            PackItem(new Bandage(Utility.RandomMinMax(15, 20)));
            PackItem(new Arrow(Utility.RandomMinMax(80, 90)));

            if (Female = Utility.RandomBool())
            {
                Name       = NameList.RandomName("elven female");
                Title      = "Ljosalfar Ranger of Dragon Sanctuary";
                Body       = 606;
                Hue        = Utility.RandomList(1002, 1003, 1009, 1010, 1011, 1016, 1017, 1023, 1030);
                HairHue    = Utility.RandomList(1502, 1507, 1513, 2213, 2216, 2218);
                HairItemID = Utility.RandomList(12224, 12225, 12236, 12237, 12238, 12239);

                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(3))
                {
                case 0: weapon = new ElvenCompositeLongbow(); break;

                case 1: weapon = new MagicalShortbow(); break;

                case 2: weapon = new SkeletalWarBow(); break;
                }

                BaseRunicTool.ApplyAttributesTo(weapon, 5, 25, 35);
                weapon.Slayer = SlayerName.ReptilianDeath;
                weapon.WeaponAttributes.HitLightning = 25;
                weapon.Hue     = 0x4D5;
                weapon.Movable = true;
                AddItem(weapon);

                EbonsilkTiara helm = new EbonsilkTiara();
                BaseRunicTool.ApplyAttributesTo(helm, 5, 25, 35);
                helm.Hue     = 0x4D5;
                helm.Movable = true;
                AddItem(helm);

                LeafGorget gorget = new LeafGorget();
                BaseRunicTool.ApplyAttributesTo(gorget, 5, 25, 35);
                gorget.Hue     = 0x4D5;
                gorget.Movable = true;
                AddItem(gorget);

                LeafArms arms = new LeafArms();
                BaseRunicTool.ApplyAttributesTo(arms, 5, 25, 35);
                arms.Hue     = 0x4D5;
                arms.Movable = true;
                AddItem(arms);

                LeafChest chest = new LeafChest();
                BaseRunicTool.ApplyAttributesTo(chest, 5, 25, 35);
                chest.Hue     = 0x4D5;
                chest.Movable = true;
                AddItem(chest);

                LeafTonlet legs = new LeafTonlet();
                BaseRunicTool.ApplyAttributesTo(legs, 5, 25, 35);
                legs.Hue     = 0x4D5;
                legs.Movable = true;
                AddItem(legs);

                LightBoots boots = new LightBoots();
                BaseRunicTool.ApplyAttributesTo(boots, 5, 25, 35);
                boots.Hue     = 0x4D5;
                boots.Movable = true;
                AddItem(boots);

                new Nightmare().Rider = this;
            }
            else
            {
                Name       = NameList.RandomName("elven male");
                Title      = "Svartalfar Ranger of Dragon Sanctuary";
                Body       = 605;
                Hue        = Utility.RandomList(897, 898, 899, 900, 901, 905, 990, 995, 996, 997, 998, 999, 2401, 2402, 2403, 2404, 2405, 2406, 2407, 2408, 2409, 2410, 2411);
                HairHue    = 2405;
                HairItemID = Utility.RandomList(12224, 12225, 12236, 12237, 12238, 12239);

                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(3))
                {
                case 0: weapon = new EbonyGreatBow(); break;

                case 1: weapon = new EbonyWarBow(); break;

                case 2: weapon = new SkeletalWarBow(); break;
                }

                BaseRunicTool.ApplyAttributesTo(weapon, 5, 25, 35);
                weapon.Slayer = SlayerName.ReptilianDeath;
                weapon.WeaponAttributes.HitLightning = 25;
                weapon.Hue     = 0x4D5;
                weapon.Movable = true;
                AddItem(weapon);

                EbonsilkTiara helm = new EbonsilkTiara();
                BaseRunicTool.ApplyAttributesTo(helm, 5, 25, 35);
                helm.Hue     = 0x4D5;
                helm.Movable = true;
                AddItem(helm);

                EbonsilkGorget gorget = new EbonsilkGorget();
                BaseRunicTool.ApplyAttributesTo(gorget, 5, 25, 35);
                gorget.Hue     = 0x4D5;
                gorget.Movable = true;
                AddItem(gorget);

                EbonsilkArms arms = new EbonsilkArms();
                BaseRunicTool.ApplyAttributesTo(arms, 5, 25, 35);
                arms.Hue     = 0x4D5;
                arms.Movable = true;
                AddItem(arms);

                EbonsilkChest chest = new EbonsilkChest();
                BaseRunicTool.ApplyAttributesTo(chest, 5, 25, 35);
                chest.Hue     = 0x4D5;
                chest.Movable = true;
                AddItem(chest);

                EbonsilkLegs legs = new EbonsilkLegs();
                BaseRunicTool.ApplyAttributesTo(legs, 5, 25, 35);
                legs.Hue     = 0x4D5;
                legs.Movable = true;
                AddItem(legs);

                HighBoots boots = new HighBoots();
                BaseRunicTool.ApplyAttributesTo(boots, 5, 25, 35);
                boots.Hue     = 0x4D5;
                boots.Movable = true;
                AddItem(boots);

                new FireSteed().Rider = this;
            }
        }