コード例 #1
0
        public LeaderboardScene(Client client, int width, int height, LeaderboardPacket leaderboardPacket)
        {
            Client = client;

            _width       = width;
            _height      = height;
            _leaderboard = leaderboardPacket;
            _sceneState  = LeaderboardSceneState.WaitingForSelection;

            _readyRematchCount     = 0;
            _isReadyRematch        = false;
            _playersLeftInInstance = leaderboardPacket.PlayerCount;
        }
コード例 #2
0
        public void RecieveServerResponse(BasePacket recievedPacket)
        {
            switch ((MessageType)recievedPacket.MessageType)
            {
            case MessageType.LB_ServerSend_UpdateLeaderboard:
            {
                var packet = (LeaderboardUpdatePacket)recievedPacket;
                _isReadyRematch        = packet.IsClientReady;
                _readyRematchCount     = packet.PlayerReadyCount;
                _playersLeftInInstance = packet.PlayerCount;

                if (_playersLeftInInstance == 1)
                {
                    _sceneState = LeaderboardSceneState.WaitingForExit;
                }

                ReformatButtons();
                break;
            }
            }
        }
コード例 #3
0
        public void ProcessInput(GameTime gameTime, InputInformation inputInfo)
        {
            if (_sceneState == LeaderboardSceneState.WaitingForSelection)
            {
                if (inputInfo.CurrentMouseState.LeftButton == ButtonState.Pressed && inputInfo.PreviousMouseState.LeftButton == ButtonState.Released)
                {
                    if (_rematchButtonRect.Contains(inputInfo.CurrentMouseState.Position))
                    {
                        // READY
                        _sceneState = LeaderboardSceneState.RematchSelected;
                        SendMessageToTheServer(new BasePacket(), MessageType.LB_ClientSend_RematchReady);
                    }
                    else if (_exitButtonRect.Contains(inputInfo.CurrentMouseState.Position))
                    {
                        // LEAVE GAME
                        LeaveGame();
                    }
                }
                else if (inputInfo.PreviousMouseState.LeftButton == ButtonState.Released) // If hover
                {
                    if (_rematchButtonRect.Contains(inputInfo.CurrentMouseState.Position))
                    {
                        _rematchButtonColour = Color.LightGreen;
                    }
                    else
                    {
                        _rematchButtonColour = Color.Blue;
                    }

                    if (_exitButtonRect.Contains(inputInfo.CurrentMouseState.Position))
                    {
                        _exitButtonColour = Color.LightGreen;
                    }
                    else
                    {
                        _exitButtonColour = Color.Blue;
                    }
                }
            }
            else if (_sceneState == LeaderboardSceneState.WaitingForExit)
            {
                _rematchButtonColour = Color.Red;

                // If clicked
                if (inputInfo.CurrentMouseState.LeftButton == ButtonState.Pressed && inputInfo.PreviousMouseState.LeftButton == ButtonState.Released)
                {
                    if (_exitButtonRect.Contains(inputInfo.CurrentMouseState.Position))
                    {
                        // LEAVE GAME
                        LeaveGame();
                    }
                }
                else if (inputInfo.PreviousMouseState.LeftButton == ButtonState.Released) // If hover
                {
                    if (_exitButtonRect.Contains(inputInfo.CurrentMouseState.Position))
                    {
                        _exitButtonColour = Color.Orange;
                    }
                    else
                    {
                        _exitButtonColour = Color.Blue;
                    }
                }
            }
            else
            {
                _exitButtonColour = Color.Red;

                // If clicked
                if (inputInfo.CurrentMouseState.LeftButton == ButtonState.Pressed && inputInfo.PreviousMouseState.LeftButton == ButtonState.Released)
                {
                    if (_rematchButtonRect.Contains(inputInfo.CurrentMouseState.Position))
                    {
                        // UNREADY
                        _sceneState = LeaderboardSceneState.WaitingForSelection;
                        SendMessageToTheServer(new BasePacket(), MessageType.LB_ClientSend_RematchUnready);
                    }
                }
                else if (inputInfo.PreviousMouseState.LeftButton == ButtonState.Released) // If hover
                {
                    if (_rematchButtonRect.Contains(inputInfo.CurrentMouseState.Position))
                    {
                        _rematchButtonColour = Color.Orange;
                    }
                    else
                    {
                        _rematchButtonColour = Color.LightGreen;
                    }
                }
            }
        }