// Use this for initialization void Start() { mainManager = GameObject.Find("Managers"); manager = mainManager.GetComponentInChildren <LeadAndFollowMan>(); leader = manager.Leader; followers = manager.Followers; leaderData = leader.GetComponent <Leader>(); slowDistance = manager.slowDistance; }
// Use this for initialization void Start() { mainManager = GameObject.Find("Managers"); manager = mainManager.GetComponentInChildren <LeadAndFollowMan>(); distanceWeight = manager.distBehindLeader; }