public void Given_DebugHeader(short nSymbols, short nTypes) { writer.WriteLeUInt16(SymbolLoader.MagicNumber); // magic_number writer.WriteLeUInt16(0); // version_id // Remember this position so we can backpatch later. this.offNames = writer.Position; writer.WriteLeUInt32(0); // names writer.WriteLeUInt16(0); // names_count writer.WriteLeInt16(nTypes); // types_count writer.WriteLeUInt16(0); // members_count writer.WriteLeInt16(nSymbols); // symbols_count writer.WriteLeUInt16(0); // globals_count writer.WriteLeUInt16(0); // modules_count writer.WriteLeUInt16(0); // locals_count writer.WriteLeUInt16(0); // scopes_count writer.WriteLeUInt16(0); // lines_count writer.WriteLeUInt16(0); // source_count writer.WriteLeUInt16(0); // segment_count writer.WriteLeUInt16(0); // correlation_count writer.WriteUInt32(0); // image_size writer.WriteUInt32(0); // /*void far * */debugger_hook writer.WriteByte(0); // program_flags writer.WriteLeUInt16(0); // stringsegoffset writer.WriteLeUInt16(0); // data_count writer.WriteByte(0); // filler writer.WriteLeUInt16(0x00); // extension_size }