public static GameObject MakeNewLinkGo(RouteMan rman, LcLink link, float linkRadius, string cname) { var go = new GameObject(); var linkgo = go.AddComponent <LinkGo>(); linkgo.rman = rman; linkgo.link = link; linkgo.name = link.name; linkgo.linkName = link.name; linkgo.nodeName1 = link.node1.name; linkgo.nodeName2 = link.node2.name; go.name = link.name; // + "-go"; var p1 = link.node1.pt; var p2 = link.node2.pt; var midpt = (p1 + p2) / 2; go.transform.localPosition = midpt; var pcyl = GraphUtil.CreatePipe(link.name, p1, p2, linkRadius, cname); if (rman != null && rman.garnish != RouterGarnishE.none) { var text = link.name; var anglat = GraphUtil.GetAngLatDegrees(p1, p2); GraphUtil.addFloatingTextStatic(go, midpt, text + " ang:" + anglat, cname, anglat + 90); } pcyl.transform.parent = go.transform; return(go); }
private string linkcolor(LcLink link) { var linkname = link.name; if (sman == null) { return("orange"); } var rmmode = linkclrdicttran[link.usetype]; var clrname = sman.getcolorname(rmmode, linkname); return(clrname); }
private float linkradius(LcLink link) { var linkname = link.name; if (sman == null) { return(0.1f); } var rmmode = linkclrdicttran[link.usetype]; var rad = sman.getradius(rmmode); //Debug.Log("link.usetype:" + link.usetype + " rmmode:" + rmmode + " rad:" + rad); return(rad); }
bool CheckCapUseVisibility(LcNode node) { var rv = true; if (filterOnCap) { rv = LcLink.CanDoCapFromUse(capfilter, node.usetype); } else if (filterOnUse) { rv = node.usetype == this.usefilter; } return(rv); }
public static GameObject MakeLinkGo(SceneMan sman, LcLink link, float linkRadius, string clrname, float alf, bool flatlink = false) { var go = new GameObject(); var linkgo = go.AddComponent <LinkGo>(); linkgo.sman = sman; linkgo.link = link; linkgo.name = link.name; linkgo.linkName = link.name; linkgo.nodeName1 = link.node1.name; linkgo.nodeName2 = link.node2.name; //linkgo.node1 = link.node1.go.GetComponent<NodeGo>(); //linkgo.node2 = link.node2.go.GetComponent<NodeGo>(); go.name = link.name; // + "-go"; var p1 = link.node1.pt; var p2 = link.node2.pt; var midpt = (p1 + p2) / 2; go.transform.localPosition = midpt; GameObject linkcyl; if (flatlink) { linkcyl = GraphUtil.CreateFlatPipe(link.name, p1, p2, linkRadius, clrname, alf); } else { linkcyl = GraphUtil.CreatePipe(link.name, p1, p2, linkRadius, clrname, alf); } if (sman != null && sman.garnish != RouteGarnishE.none) { var text = link.name; var anglat = GraphUtil.GetAngLatDegrees(p1, p2); GraphUtil.addFloatingTextStatic(go, midpt, text + " ang:" + anglat, clrname, anglat + 90); } linkcyl.transform.parent = go.transform; return(go); }