コード例 #1
0
 protected override void UpdateLayering()
 {
     base.UpdateLayering();
     sortingGroup.sortingLayerID         = Layering.StoryToSortingLayerID(storyLocation);
     sortingGroup.sortingOrder           = Constants.ENTITY_SORTING_ORDER;
     visibleLight.m_ApplyToSortingLayers = new int[] { Layering.StoryToSortingLayerID(storyLocation) };
     interactionRadius.gameObject.layer  = (int)Layering.StoryToPhysicsLayer(storyLocation);
 }
コード例 #2
0
ファイル: Entity.cs プロジェクト: theseal53/GhostGame
 protected virtual void UpdateLayering()
 {
     gameObject.layer = (int)Layering.StoryToPhysicsLayer(storyLocation);
     if (spriteRenderer)
     {
         spriteRenderer.sortingLayerID = Layering.StoryToSortingLayerID(storyLocation);
         spriteRenderer.sortingOrder   = Constants.ENTITY_SORTING_ORDER;
     }
 }
コード例 #3
0
 private void SetTargetSortingLayers()
 {
     light2D.m_ApplyToSortingLayers = new int[] { Layering.StoryToSortingLayerID(storyLocation) };
 }