コード例 #1
0
        private void CreateFeatureWithBuilder(UnityTile tile, string layerName, LayerVisualizerBase builder)
        {
            if (builder.Active)
            {
                if (_layerProgress.ContainsKey(tile))
                {
                    _layerProgress[tile].Add(builder);
                }
                else
                {
                    _layerProgress.Add(tile, new HashSet <LayerVisualizerBase> {
                        builder
                    });
                    if (!_tilesWaitingProcessing.Contains(tile))
                    {
                        _tilesWaitingProcessing.Add(tile);
                    }
                }

                if (tile.VectorData == null)
                {
                    return;
                }

                if (layerName != "")
                {
                    builder.Create(tile.VectorData.Data.GetLayer(layerName), tile, DecreaseProgressCounter);
                }
                else
                {
                    //just pass the first available layer - we should create a static null layer for this
                    builder.Create(tile.VectorData.Data.GetLayer(tile.VectorData.Data.LayerNames()[0]), tile, DecreaseProgressCounter);
                }
            }
        }
コード例 #2
0
        public virtual LayerVisualizerBase AddPOIVectorLayerVisualizer(PrefabItemOptions poiSubLayer)
        {
            LayerVisualizerBase visualizer = CreateInstance <LocationPrefabsLayerVisualizer>();

            poiSubLayer.performanceOptions = _properties.performanceOptions;
            ((LocationPrefabsLayerVisualizer)visualizer).SetProperties((PrefabItemOptions)poiSubLayer);

            visualizer.LayerVisualizerHasChanged += UpdateTileFactory;

            visualizer.Initialize();
            if (visualizer == null)
            {
                return(null);
            }

            if (_layerBuilder.ContainsKey(visualizer.Key))
            {
                _layerBuilder[visualizer.Key].Add(visualizer);
            }
            else
            {
                _layerBuilder.Add(visualizer.Key, new List <LayerVisualizerBase>()
                {
                    visualizer
                });
            }

            return(visualizer);
        }
コード例 #3
0
        /// <summary>
        /// Set up sublayers using VectorLayerVisualizers.
        /// </summary>
        protected override void OnInitialized()
        {
            _layerProgress = new Dictionary <UnityTile, HashSet <LayerVisualizerBase> >();
            _layerBuilder  = new Dictionary <string, List <LayerVisualizerBase> >();

            DataFetcher = ScriptableObject.CreateInstance <VectorDataFetcher>();
            DataFetcher.DataRecieved  += OnVectorDataRecieved;
            DataFetcher.FetchingError += OnDataError;

            foreach (var item in _properties.locationPrefabList)
            {
                LayerVisualizerBase visualizer = CreateInstance <LocationPrefabsLayerVisualizer>();
                item.performanceOptions = _properties.performanceOptions;
                ((LocationPrefabsLayerVisualizer)visualizer).SetProperties((PrefabItemOptions)item);

                visualizer.Initialize();
                if (visualizer == null)
                {
                    continue;
                }

                if (_layerBuilder.ContainsKey(visualizer.Key))
                {
                    _layerBuilder[visualizer.Key].Add(visualizer);
                }
                else
                {
                    _layerBuilder.Add(visualizer.Key, new List <LayerVisualizerBase>()
                    {
                        visualizer
                    });
                }
            }

            foreach (var sublayer in _properties.vectorSubLayers)
            {
                //if its of type prefabitemoptions then separate the visualizer type
                LayerVisualizerBase visualizer = CreateInstance <VectorLayerVisualizer>();
                sublayer.performanceOptions = _properties.performanceOptions;
                ((VectorLayerVisualizer)visualizer).SetProperties(sublayer);

                visualizer.Initialize();
                if (visualizer == null)
                {
                    continue;
                }

                if (_layerBuilder.ContainsKey(visualizer.Key))
                {
                    _layerBuilder[visualizer.Key].Add(visualizer);
                }
                else
                {
                    _layerBuilder.Add(visualizer.Key, new List <LayerVisualizerBase>()
                    {
                        visualizer
                    });
                }
            }
        }
コード例 #4
0
 public void RemoveTilesFromLayer(VectorTileFactory factory, LayerVisualizerBase layerVisualizer)
 {
     foreach (KeyValuePair <UnwrappedTileId, UnityTile> tileBundle in _activeTiles)
     {
         factory.UnregisterLayer(tileBundle.Value, layerVisualizer);
     }
     factory.RemoveVectorLayerVisualizer(layerVisualizer);
 }
コード例 #5
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 public void RemoveTilesFromLayer(VectorTileFactory factory, LayerVisualizerBase layerVisualizer)
 {
     foreach (var tileBundle in _activeTiles)
     {
         factory.UnregisterLayer(tileBundle.Value, layerVisualizer);
     }
     factory.RemoveVectorLayerVisualizer(layerVisualizer);
 }
コード例 #6
0
 public void UnregisterAndRedrawTilesFromLayer(VectorTileFactory factory, LayerVisualizerBase layerVisualizer)
 {
     foreach (KeyValuePair <UnwrappedTileId, UnityTile> tileBundle in _activeTiles)
     {
         factory.UnregisterLayer(tileBundle.Value, layerVisualizer);
     }
     layerVisualizer.UnbindSubLayerEvents();
     layerVisualizer.SetProperties(layerVisualizer.SubLayerProperties);
     layerVisualizer.InitializeStack();
     foreach (KeyValuePair <UnwrappedTileId, UnityTile> tileBundle in _activeTiles)
     {
         factory.RedrawSubLayer(tileBundle.Value, layerVisualizer);
     }
 }
コード例 #7
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        public void UnregisterLayer(UnityTile tile, LayerVisualizerBase visualizer)
        {
            if (_layerProgress.ContainsKey(tile))
            {
                _layerProgress.Remove(tile);
            }
            if (_tilesWaitingProcessing.Contains(tile))
            {
                _tilesWaitingProcessing.Remove(tile);
            }

            if (visualizer != null)
            {
                visualizer.UnregisterTile(tile);
            }
        }
コード例 #8
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 private void DecreaseProgressCounter(UnityTile tile, LayerVisualizerBase builder)
 {
     if (_layerProgress.ContainsKey(tile))
     {
         if (_layerProgress[tile].Contains(builder))
         {
             _layerProgress[tile].Remove(builder);
         }
         if (_layerProgress[tile].Count == 0)
         {
             _layerProgress.Remove(tile);
             _tilesWaitingProcessing.Remove(tile);
             tile.VectorDataState = TilePropertyState.Loaded;
         }
     }
 }
コード例 #9
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 public virtual void RemoveVectorLayerVisualizer(LayerVisualizerBase subLayer)
 {
     subLayer.Clear();
     if (_layerBuilder.ContainsKey(subLayer.Key))
     {
         if (Properties.vectorSubLayers.Contains(subLayer.SubLayerProperties))
         {
             Properties.vectorSubLayers.Remove(subLayer.SubLayerProperties);
         }
         else if (subLayer.SubLayerProperties is PrefabItemOptions && Properties.locationPrefabList.Contains(subLayer.SubLayerProperties as PrefabItemOptions))
         {
             Properties.locationPrefabList.Remove(subLayer.SubLayerProperties as PrefabItemOptions);
         }
         subLayer.LayerVisualizerHasChanged -= UpdateTileFactory;
         subLayer.UnbindSubLayerEvents();
         _layerBuilder[subLayer.Key].Remove(subLayer);
     }
 }
コード例 #10
0
 private void TrackFeatureWithBuilder(UnityTile tile, string layerName, LayerVisualizerBase builder)
 {
     if (builder.Active)
     {
         if (_layerProgress.ContainsKey(tile))
         {
             _layerProgress[tile].Add(builder);
         }
         else
         {
             _layerProgress.Add(tile, new HashSet <LayerVisualizerBase> {
                 builder
             });
             if (!_tilesWaitingProcessing.Contains(tile))
             {
                 _tilesWaitingProcessing.Add(tile);
             }
         }
     }
 }
コード例 #11
0
        public virtual LayerVisualizerBase AddVectorLayerVisualizer(VectorSubLayerProperties subLayer)
        {
            //if its of type prefabitemoptions then separate the visualizer type
            LayerVisualizerBase visualizer = CreateInstance <VectorLayerVisualizer>();

            //TODO : FIX THIS !!
            visualizer.LayerVisualizerHasChanged += UpdateTileFactory;

            // Set honorBuildingSettings - need to set here in addition to the UI.
            // Not setting it here can lead to wrong filtering.

            bool isPrimitiveTypeValidForBuidingIds = (subLayer.coreOptions.geometryType == VectorPrimitiveType.Polygon) || (subLayer.coreOptions.geometryType == VectorPrimitiveType.Custom);
            bool isSourceValidForBuildingIds       = _properties.sourceType != VectorSourceType.MapboxStreets;

            subLayer.honorBuildingIdSetting = isPrimitiveTypeValidForBuidingIds && isSourceValidForBuildingIds;
            // Setup visualizer.
            ((VectorLayerVisualizer)visualizer).SetProperties(subLayer);

            visualizer.Initialize();
            if (visualizer == null)
            {
                return(visualizer);
            }

            if (_layerBuilder.ContainsKey(visualizer.Key))
            {
                _layerBuilder[visualizer.Key].Add(visualizer);
            }
            else
            {
                _layerBuilder.Add(visualizer.Key, new List <LayerVisualizerBase> {
                    visualizer
                });
            }
            return(visualizer);
        }
コード例 #12
0
        private void CreateLayerVisualizers()
        {
            foreach (var sublayer in _properties.vectorSubLayers)
            {
                //if its of type prefabitemoptions then separate the visualizer type
                LayerVisualizerBase visualizer = CreateInstance <VectorLayerVisualizer>();

                // Set honorBuildingSettings - need to set here in addition to the UI.
                // Not setting it here can lead to wrong filtering.

                bool isPrimitiveTypeValidForBuidingIds = (sublayer.coreOptions.geometryType == VectorPrimitiveType.Polygon || sublayer.coreOptions.geometryType == VectorPrimitiveType.Custom);
                bool isSourceValidForBuildingIds       = (_properties.sourceType != VectorSourceType.MapboxStreets);

                sublayer.honorBuildingIdSetting = isPrimitiveTypeValidForBuidingIds && isSourceValidForBuildingIds;
                // Setup visualizer.
                ((VectorLayerVisualizer)visualizer).SetProperties(sublayer);

                visualizer.Initialize();
                if (visualizer == null)
                {
                    continue;
                }

                if (_layerBuilder.ContainsKey(visualizer.Key))
                {
                    _layerBuilder[visualizer.Key].Add(visualizer);
                }
                else
                {
                    _layerBuilder.Add(visualizer.Key, new List <LayerVisualizerBase>()
                    {
                        visualizer
                    });
                }
            }
        }
コード例 #13
0
 public void RedrawSubLayer(UnityTile tile, LayerVisualizerBase visualizer)
 {
     CreateFeatureWithBuilder(tile, visualizer.SubLayerProperties.coreOptions.layerName, visualizer);
 }
コード例 #14
0
ファイル: ModifierBase.cs プロジェクト: perkoules/BinGo
 public virtual void UpdateProperty(LayerVisualizerBase layerVisualizer)
 {
 }