コード例 #1
0
        internal static LayoutLayer DeserializeLayoutLayer(JsonElement element)
        {
            int zIndex = default;
            Optional <LayerVisibility> visibility = default;

            foreach (var property in element.EnumerateObject())
            {
                if (property.NameEquals("zIndex"))
                {
                    zIndex = property.Value.GetInt32();
                    continue;
                }
                if (property.NameEquals("visibility"))
                {
                    if (property.Value.ValueKind == JsonValueKind.Null)
                    {
                        property.ThrowNonNullablePropertyIsNull();
                        continue;
                    }
                    visibility = new LayerVisibility(property.Value.GetString());
                    continue;
                }
            }
            return(new LayoutLayer(zIndex, Optional.ToNullable(visibility)));
        }
コード例 #2
0
        public void ActionShowHideLayer(Guid layerUid, LayerVisibility visibility)
        {
            if (!_level.Layers.Contains(layerUid))
            {
                return;
            }

            _level.Layers[layerUid].IsVisible = (visibility == LayerVisibility.Show);
        }
コード例 #3
0
ファイル: Map.cs プロジェクト: CryZe/WindEditor2
        public Map()
        {
            Stage = null;
            Name  = "Unnamed";

            Stage = null;
            Rooms = new BindingList <Room>();

            // Generate the 12 (+ default) layers Wind Waker supports
            LayerVisibilities = new BindingList <LayerVisibility>();
            for (int i = 0; i < 13; i++)
            {
                LayerVisibility newLayer = new LayerVisibility((MapLayer)i);
                LayerVisibilities.Add(newLayer);
            }
        }
コード例 #4
0
ファイル: LevelPresenter.cs プロジェクト: Elof3/Treefrog
        public void ActionShowHideLayer(Guid layerUid, LayerVisibility visibility)
        {
            if (!_level.Layers.Contains(layerUid))
                return;

            _level.Layers[layerUid].IsVisible = (visibility == LayerVisibility.Show);
        }