コード例 #1
0
 // Token: 0x060017F8 RID: 6136 RVA: 0x00081990 File Offset: 0x0007FB90
 public void AssignWeapon(global::LoadoutSlotType slot, BaseWeaponDecorator weapon, IUnityItem item)
 {
     if (weapon)
     {
         BaseWeaponDecorator baseWeaponDecorator;
         if (this._weapons.TryGetValue(slot, out baseWeaponDecorator) && baseWeaponDecorator)
         {
             UnityEngine.Object.Destroy(baseWeaponDecorator.gameObject);
         }
         this._weapons[slot]     = weapon;
         weapon.transform.parent = this.Decorator.WeaponAttachPoint;
         foreach (Transform transform in weapon.gameObject.transform.GetComponentsInChildren <Transform>(true))
         {
             if (transform.gameObject.name == "Head")
             {
                 transform.gameObject.name = "WeaponHead";
             }
         }
         LayerUtil.SetLayerRecursively(weapon.gameObject.transform, this.Decorator.gameObject.layer);
         weapon.transform.localPosition = Vector3.zero;
         weapon.transform.localRotation = Quaternion.identity;
         weapon.IsEnabled   = (slot == this.CurrentWeaponSlot);
         weapon.WeaponClass = item.View.ItemClass;
     }
     else
     {
         this.UnassignWeapon(slot);
     }
 }
コード例 #2
0
    // Token: 0x060010B2 RID: 4274 RVA: 0x00066E48 File Offset: 0x00065048
    public void ShowThirdPersonEffect(CharacterConfig player, QuickItemLogic effectType, int robotLifeTime, int scrapsLifeTime, bool isInstant = false)
    {
        robotLifeTime  = ((robotLifeTime <= 0) ? 5000 : robotLifeTime);
        scrapsLifeTime = ((scrapsLifeTime <= 0) ? 3000 : scrapsLifeTime);
        QuickItemSfx original;

        if (this._effects.TryGetValue(effectType, out original))
        {
            QuickItemSfx quickItemSfx = UnityEngine.Object.Instantiate(original) as QuickItemSfx;
            quickItemSfx.ID = this.NextSfxId;
            if (quickItemSfx)
            {
                this._curShownEffects.Add(quickItemSfx.ID, quickItemSfx);
                quickItemSfx.transform.parent        = player.transform;
                quickItemSfx.transform.localRotation = Quaternion.AngleAxis(-45f, Vector3.up);
                quickItemSfx.transform.localPosition = new Vector3(0f, 0.2f, 0f);
                quickItemSfx.Play(robotLifeTime, scrapsLifeTime, isInstant);
                LayerUtil.SetLayerRecursively(quickItemSfx.transform, UberstrikeLayer.IgnoreRaycast);
            }
        }
        else
        {
            Debug.LogError("Failed to get effect: " + effectType);
        }
    }
コード例 #3
0
    // Token: 0x06001282 RID: 4738 RVA: 0x0006E5A4 File Offset: 0x0006C7A4
    public static AvatarDecoratorConfig InstantiateRagdoll(AvatarGearParts gear, Color skinColor)
    {
        SkinnedMeshCombiner.Combine(gear.Base, gear.Parts);
        LayerUtil.SetLayerRecursively(gear.Base.transform, UberstrikeLayer.Ragdoll);
        gear.Base.GetComponent <SkinnedMeshRenderer>().updateWhenOffscreen = true;
        AvatarDecoratorConfig component = gear.Base.GetComponent <AvatarDecoratorConfig>();

        component.SetSkinColor(skinColor);
        return(component);
    }
コード例 #4
0
    // Token: 0x06001503 RID: 5379 RVA: 0x00076D5C File Offset: 0x00074F5C
    private AvatarDecoratorConfig CreateHolo(IUnityItem holo)
    {
        AvatarDecoratorConfig avatarDecoratorConfig = null;
        GameObject            gameObject            = holo.Create(Vector3.zero, Quaternion.identity);
        HoloGearItem          component             = gameObject.GetComponent <HoloGearItem>();

        if (component && component.Configuration.Ragdoll)
        {
            avatarDecoratorConfig = (UnityEngine.Object.Instantiate(component.Configuration.Ragdoll) as AvatarDecoratorConfig);
            LayerUtil.SetLayerRecursively(avatarDecoratorConfig.transform, UberstrikeLayer.Ragdoll);
            SkinnedMeshCombiner.Combine(avatarDecoratorConfig.gameObject, new List <GameObject>());
        }
        UnityEngine.Object.Destroy(gameObject);
        return(avatarDecoratorConfig);
    }
コード例 #5
0
ファイル: Player.cs プロジェクト: r2d2m/AmidUs
        public void TurnOnGhostMode()
        {
            if (IsLocalPlayer) // see Ghosts
            {
                // add ghost layer to layers the camera can see
                var cameraFollow = FindObjectOfType <CameraFollow>();
                cameraFollow.ShowGhosts();
            }

            if (IsLocalPlayer)                      // TODO this hack prevents errors when player is not local because Animator never setup...
            {
                _animator.SetBool("isDead", false); // so ghost can have walk animations again
            }

            SetGhostColor();
            LayerUtil.SetLayerRecursively(this.gameObject, LayerMask.NameToLayer("Ghost"));
        }
コード例 #6
0
 // Token: 0x0600206D RID: 8301 RVA: 0x0009AE44 File Offset: 0x00099044
 private void ConfigureWeaponDecorator(Transform parent)
 {
     if (this.Decorator)
     {
         this.Decorator.IsEnabled        = false;
         this.Decorator.transform.parent = parent;
         this.Decorator.DefaultPosition  = this.Item.Configuration.Position;
         this.Decorator.DefaultAngles    = this.Item.Configuration.Rotation;
         this.Decorator.CurrentPosition  = this.Item.Configuration.Position;
         this.Decorator.gameObject.name  = this.Slot + " " + this.View.ItemClass;
         this.Decorator.WeaponClass      = this.View.ItemClass;
         this.Decorator.SetSurfaceEffect(this.Item.Configuration.ParticleEffect);
         LayerUtil.SetLayerRecursively(this.Decorator.transform, parent.gameObject.layer);
     }
     else
     {
         Debug.LogError("Failed to configure WeaponDecorator!");
     }
 }
コード例 #7
0
 // Token: 0x06001CB2 RID: 7346 RVA: 0x0001317D File Offset: 0x0001137D
 public static void SetLayerRecursively(Transform transform, UberstrikeLayer layer)
 {
     LayerUtil.SetLayerRecursively(transform, (int)layer);
 }
コード例 #8
0
 // Token: 0x06001121 RID: 4385 RVA: 0x0000BDFE File Offset: 0x00009FFE
 public void SetLayer(UberstrikeLayer layer)
 {
     LayerUtil.SetLayerRecursively(base.transform, layer);
 }