コード例 #1
0
ファイル: BaseOrgan.cs プロジェクト: unseen-code/tianqi_src
 protected void OnTriggerStay(Collider other)
 {
     if (other.get_gameObject().get_layer() == LayerSystem.NameToLayer(LayerSystem.GetGameObjectLayerName(EntityWorld.Instance.EntSelf.Camp, EntityWorld.Instance.EntSelf.LayerEntityNumber, 1)))
     {
         if (this.col != null && this.col.get_isTrigger())
         {
             float num = this.radius - other.get_gameObject().GetComponent <CharacterController>().get_radius() - 0.4f;
             if (Vector3.Distance(other.get_gameObject().get_transform().get_position(), base.get_transform().get_position()) < num)
             {
                 this.isTrigger = true;
             }
         }
         this.StayPlatform(other);
     }
 }
コード例 #2
0
ファイル: BaseOrgan.cs プロジェクト: unseen-code/tianqi_src
 protected void OnTriggerExit(Collider other)
 {
     Debuger.Error("OnTriggerExit", new object[0]);
     if (other.get_gameObject().get_layer() == LayerSystem.NameToLayer(LayerSystem.GetGameObjectLayerName(EntityWorld.Instance.EntSelf.Camp, EntityWorld.Instance.EntSelf.LayerEntityNumber, 1)))
     {
         this.isTrigger = false;
         if (this.lastPosition == base.get_transform().get_position())
         {
             this.isUp = !this.isUp;
         }
         this.lastPosition  = Vector3.get_zero();
         this.firstPosition = Vector3.get_zero();
         this.LeavePlatform(other);
         this.startMove = null;
         this.endMove   = null;
     }
 }
コード例 #3
0
ファイル: BaseOrgan.cs プロジェクト: unseen-code/tianqi_src
 protected void OnTriggerEnter(Collider other)
 {
     Debuger.Error("OnTriggerEnter", new object[0]);
     if (other.get_gameObject().get_layer() == LayerSystem.NameToLayer(LayerSystem.GetGameObjectLayerName(EntityWorld.Instance.EntSelf.Camp, EntityWorld.Instance.EntSelf.LayerEntityNumber, 1)))
     {
         this.firstPosition = base.get_transform().get_position();
         if (this.isUp)
         {
             this.lastPosition = this.endPoint.get_position();
         }
         else
         {
             this.lastPosition = this.startPoint.get_position();
         }
         this.EnterPlatform(other);
     }
 }