protected Collider2D GetTarget(Transform transform, string layer = "Monster") { return(Physics2D.OverlapBox(transform.position, new Vector2(1, 1), 360, LayerMaskUtill.Single(layer))); }
protected Collider2D[] GetTargets(Transform transform, Vector2 range, string layer = "Monster") { return(Physics2D.OverlapBoxAll(transform.position, range, 360, LayerMaskUtill.Single(layer))); }