static public void ChangeLayer(GameObject go, LayerMaskType layer) { foreach (Transform trans in go.GetComponentsInChildren <Transform>()) { trans.gameObject.layer = LayerMask.NameToLayer(layer.ToString()); } }
public static bool CompareLayer(int ly, LayerMaskType flag) { int layer = LayerMask.NameToLayer(flag.ToString()); if (ly == layer) { return(true); } return(false); }
static public Transform[] FindAllTransformByLayer(LayerMaskType layer) { List <Transform> list = new List <Transform>(); Transform[] transList = GameObject.FindObjectsOfType(typeof(Transform)) as Transform[]; int layerr = LayerMask.NameToLayer(layer.ToString()); foreach (Transform trans in transList) { if (trans.gameObject.layer == layerr) { list.Add(trans); } } return(list.ToArray()); }
public static int GetRaycastLayer(params LayerMaskType[] flags) { if (flags == null || flags.Length == 0) { return(0); } int layer = 0; for (int i = 0; i < flags.Length; i++) { LayerMaskType mask = flags[i]; int temp = LayerMask.NameToLayer(mask.ToString()); layer += 1 << temp; } return(layer); }
static public Transform[] FindChildrenByLayer(Transform parent, LayerMaskType layer) { List <Transform> list = new List <Transform>(); if (parent != null) { int layerr = LayerMask.NameToLayer(layer.ToString()); for (int i = 0; i < parent.childCount; i++) { Transform trans = parent.GetChild(i); if (trans.gameObject.layer == layerr) { list.Add(trans); } } } return(list.ToArray()); }
static public Transform FindChildByLayer(Transform parent, LayerMaskType layer) { if (parent == null) { return(null); } int layerr = LayerMask.NameToLayer(layer.ToString()); for (int i = 0; i < parent.childCount; i++) { Transform trans = parent.GetChild(i); if (trans.gameObject.layer == layerr) { return(trans); } } return(null); }
public static int GetRaycastLayer(LayerMaskType flag) { int layer = LayerMask.NameToLayer(flag.ToString()); return(1 << layer); }