public LegendTree() { LayerItemsOptions = new LayerItemsOpts(returnMapLayerItems: false, returnGroupLayerItems: false, returnLegendItems: false, showOnlyVisibleLayers: true, reverseLayersOrder: false); Attach(this); }
private void PropagateLayerItemsOptions(LayerItemsOpts layerItemsOptions) { if (!LayerItemsOptions.Equals(layerItemsOptions)) { DeferLayerItemsSourceChanged = true; LayerItemsOptions = layerItemsOptions; // set value on all descendants LayerItems.Descendants(layerItem => layerItem.LayerItems).ForEach(layerItem => layerItem.LayerItemsOptions = layerItemsOptions); DeferLayerItemsSourceChanged = false; } }
public LegendTree() { LayerItemsOptions = new LayerItemsOpts(returnMapLayerItems: false, returnGroupLayerItems: false, returnLegendItems: false, showOnlyVisibleLayers: true, reverseLayersOrder: false); Attach(this); _layerPropertyChangedListeners = new DependencyPropertyChangedListeners<LegendTree>(this) { OnEventAction = (instance, source, eventArgs) => instance.Layer_PropertyChanged(source, eventArgs) }; }
public LegendTree() { LayerItemsOptions = new LayerItemsOpts(returnMapLayerItems: false, returnGroupLayerItems: false, returnLegendItems: false, showOnlyVisibleLayers: true, reverseLayersOrder: false); Attach(this); _layerPropertyChangedListeners = new DependencyPropertyChangedListeners <LegendTree>(this) { OnEventAction = (instance, source, eventArgs) => instance.Layer_PropertyChanged(source, eventArgs) }; }
internal override void Attach(LegendTree legendTree) { if (legendTree == null) { return; } base.Attach(legendTree); LayerItemsOptions = legendTree.LayerItemsOptions; LayerItems.ForEach(item => item.Attach(legendTree)); LegendItems.ForEach(item => item.Attach(legendTree)); }
private void UpdateLayerItemsOptions() { LayerItemsOpts layerItemsOptions; bool returnsLegendItems = (LegendItemTemplate != null); switch (LayerItemsMode) { case Legend.Mode.Tree: layerItemsOptions = new LayerItemsOpts(true, true, returnsLegendItems, ShowOnlyVisibleLayers, ReverseLayersOrder); break; default: layerItemsOptions = new LayerItemsOpts(false, false, returnsLegendItems, ShowOnlyVisibleLayers, ReverseLayersOrder); break; } PropagateLayerItemsOptions(layerItemsOptions); }
internal override void Attach(LegendTree legendTree) { if (legendTree == null) return; base.Attach(legendTree); LayerItemsOptions = legendTree.LayerItemsOptions; LayerItems.ForEach(item => item.Attach(legendTree)); LegendItems.ForEach(item => item.Attach(legendTree)); }
private void UpdateLayerItemsOptions() { LayerItemsOpts layerItemsOptions; bool returnsLegendItems = (LegendItemTemplate != null); layerItemsOptions = new LayerItemsOpts(false, false, returnsLegendItems, ShowOnlyVisibleLayers, ReverseLayersOrder); PropagateLayerItemsOptions(layerItemsOptions); }
private void UpdateLayerItemsOptions() { LayerItemsOpts layerItemsOptions; bool returnsLegendItems = (LegendItemTemplate != null); switch (LayerItemsMode) { case Legend.Mode.Tree: layerItemsOptions = new LayerItemsOpts(true, true, returnsLegendItems, ShowOnlyVisibleLayers); break; default: layerItemsOptions = new LayerItemsOpts(false, false, returnsLegendItems, ShowOnlyVisibleLayers); break; } PropagateLayerItemsOptions(layerItemsOptions); }
public LegendTree() { LayerItemsOptions = new LayerItemsOpts(false, false, false, true); Attach(this); }