// Use this for initialization void Start() { handler = GameHandler.handler; pod = SpawningPod.pod; enemyLayer = LayerEnemyScript.enemyLayer; homeBaseBody = handler.mainBaseGame.GetComponent<Body>(); }
void Awake() { enemyLayer = this; }
// Use this for initialization void Start() { handler = GameHandler.handler; pod = SpawningPod.pod; enemyLayer = LayerEnemyScript.enemyLayer; homeBaseBody = handler.mainBaseGame.GetComponent<Body>(); }
void Awake() { enemyLayer = this; }