//加载缓存 private void AddCache_ToolStripMenuItem_Click(object sender, EventArgs e) { this.openFileDialog.Title = "打开三维缓存文件"; this.openFileDialog.Filter = "所有支持的三维缓存文件(*.sci, *.scv, *.scp,*.sci3d, *.sct, *.sit,*.gci,*.scm)|*.sci;*.scv;*.scp;*.sci3d;*.sct;*.sit;*.gci;*.scm"; this.openFileDialog.InitialDirectory = Directory.GetCurrentDirectory(); if (this.openFileDialog.ShowDialog() == DialogResult.OK) { String fileName = this.openFileDialog.FileName; String extention = System.IO.Path.GetExtension(fileName); Layer3D layer3D = null; Layer3Ds layer3ds = this.m_sceneControl.Scene.Layers; switch (extention) { case ".sci": case ".sci3d": case ".sit": case ".gci": { layer3D = layer3ds.Add(fileName, Layer3DType.ImageFile, true); layer3D.UpdateData(); this.m_sceneControl.Scene.Refresh(); this.m_sceneControl.Scene.EnsureVisible(layer3D.Bounds); break; } case ".scv": { layer3D = layer3ds.Add(fileName, Layer3DType.VectorFile, true); //layer3D.UpdateData(); this.m_sceneControl.Scene.Refresh(); this.m_sceneControl.Scene.EnsureVisible(layer3D.Bounds); break; } case ".scp": { layer3D = layer3ds.Add(fileName, Layer3DType.OSGB, true); this.m_sceneControl.Scene.Refresh(); //this.m_sceneControl.Scene.EnsureVisible(layer3D.Bounds); if (layer3D != null) { m_layerOSGB = layer3D as Layer3DOSGBFile; } break; } case ".sct": { TerrainLayer terrainlayer3D = this.m_sceneControl.Scene.TerrainLayers.Add(fileName, true); this.m_sceneControl.Scene.Refresh(); this.m_sceneControl.Scene.EnsureVisible(terrainlayer3D.Bounds); break; } } } }
private void Scene_Opened(object sender, EventArgs e) { Layer3Ds layers = this.m_SceneControl.Scene.Layers; for (int i = 0; i < layers.Count; i++) { Layer3D layer = layers[i]; if (layer.Type == Layer3DType.OSGB) { m_LayerOSGB = layer as Layer3DOSGBFile; } } }
public void Layer3D_Click() { OpenFileDialog openFileDialog = new OpenFileDialog(); openFileDialog.Title = "打开三维缓存文件"; openFileDialog.Filter = "所有支持的三维缓存文件(*.sci, *.scv, *.scp,*.sci3d, *.sct, *.sit,*.gci,*.scm)|*.sci;*.scv;*.scp;*.sci3d;*.sct;*.sit;*.gci;*.scm"; if (openFileDialog.ShowDialog() == DialogResult.OK) { string fileName = openFileDialog.FileName; String extention = System.IO.Path.GetExtension(fileName); Layer3D layer3D = null; Layer3Ds layer3ds = this.m_SceneControl.Scene.Layers; switch (extention) { case ".sci": case ".sci3d": case ".sit": case ".gci": { layer3D = layer3ds.Add(fileName, Layer3DType.ImageFile, true); layer3D.UpdateData(); this.m_SceneControl.Scene.Refresh(); this.m_SceneControl.Scene.EnsureVisible(layer3D.Bounds); break; } case ".scv": { layer3D = layer3ds.Add(fileName, Layer3DType.VectorFile, true); //layer3D.UpdateData(); this.m_SceneControl.Scene.Refresh(); this.m_SceneControl.Scene.EnsureVisible(layer3D.Bounds); break; } case ".scp": { layer3D = layer3ds.Add(fileName, Layer3DType.OSGB, true); if (layer3D != null) { m_LayerOSGB = layer3D as Layer3DOSGBFile; this.m_SceneControl.Scene.EnsureVisible(m_LayerOSGB.Bounds); this.m_SceneControl.Scene.Refresh(); } break; } case ".sct": { TerrainLayer terrainlayer3D = this.m_SceneControl.Scene.TerrainLayers.Add(fileName, true); this.m_SceneControl.Scene.Refresh(); this.m_SceneControl.Scene.EnsureVisible(terrainlayer3D.Bounds); break; } } } }