コード例 #1
0
ファイル: Calamity.cs プロジェクト: Valensta/otherside
    //CALAMITY
    public void Init(StatBit bit, HitMe target, Firearm firearm, EffectType type)
    {
        Prepare(bit, firearm, type);

        if (type == EffectType.Calamity)
        {
            my_lava = Peripheral.Instance.zoo.getObject("Wishes/calamity_lava", true).GetComponent <Lava>();
        }
        else
        {
            my_lava = Peripheral.Instance.zoo.getObject("Wishes/foil_lava", true).GetComponent <Lava>();
        }

        my_lava.auto_return = true;

        my_lava.my_firearm = firearm;
        my_lava.Init(type, bit.level, lava_stats, lava_timer, true, firearm);

        my_lava.SetLocation(target.transform, target.transform.position, lava_size, Quaternion.identity);
        my_lava.SetFactor(1);

        my_lava.transform.localPosition = Vector3.zero;
        Vector3 pos = my_lava.transform.position;

        pos.z = 3.75f;
        my_lava.transform.position = pos;
        my_lava.updateMyPosition   = true;

        target.lavas.Add(my_lava);
    }
コード例 #2
0
    IEnumerator Fire()
    {
        List <Vector3> targets = my_line.getFractions(bullets);

        StringBuilder line_string = new StringBuilder();

        yield return(new WaitForSeconds(initial_delay));

        foreach (Vector3 target in targets)
        {
            Lava lava = Peripheral.Instance.zoo.getObject(attack_lava, false).GetComponent <Lava>();

            lava.SetLocation(this.transform, target, lava_size, Quaternion.identity);
            lava.Init(EffectType.Frost, level, stats, lava_life, true, null);
            lava.gameObject.SetActive(true);
            lava.SetFactor(1);

            line_string.Append("|");
            line_string.Append(target.x);
            line_string.Append("_");
            line_string.Append(target.y);

            yield return(new WaitForSeconds(intra_bullet_delay));
        }

        Tracker.Log(PlayerEvent.SpecialSkillUsed, true,
                    customAttributes: new Dictionary <string, string>()
        {
            { "attribute_1", EffectType.AirAttack.ToString() }, { "attribute_2", line_string.ToString() }
        },
                    customMetrics: new Dictionary <string, double>()
        {
            { "metric_1", level }
        });
    }
コード例 #3
0
 private void GenerateLava()
 {
     foreach (Line line in map.Lines.Where(l => l.Color == MapColor.Red && l.Closed))
     {
         Lava lava = Instantiate(prefabs.lavaPrefab, levelContainer).GetComponent <Lava>();
         lava.Init(line.Points);
         MakeLineRenderer(line, new Color(0.5f, 0.05f, 0, 0.65f), lava.transform);
     }
 }
コード例 #4
0
    void SetEverythingOnFire(float[] stats)  /// DOT FINISHER
    {
        my_lava = Zoo.Instance.getObject(lava_name, false).GetComponent <Lava>();
        //my_lava.SetLocation(this.transform, this.transform.position, stats[1], Quaternion.identity);

        StatBit[] lava_statbits = new StatBit[1];
        lava_statbits[0] = new StatBit(EffectType.Fear, stats[0], 1, true);
        StatSum lava_stats = new StatSum(1, 0, lava_statbits, RuneType.Vexing);

        my_lava.SetLocation(my_hitme.transform, my_hitme.transform.position, stats[1], Quaternion.identity);
        my_lava.Init(EffectType.DOT, 2, lava_stats, duration, true, null);
        my_lava.gameObject.SetActive(true);
    }
コード例 #5
0
ファイル: Fear.cs プロジェクト: Valensta/otherside
    void CauseMassPanic(float[] stats)
    {
        my_lava = Zoo.Instance.getObject(lava_name, false).GetComponent <Lava>();

        StatBit[] lava_statbits = new StatBit[1];
        lava_statbits[0] = new StatBit(EffectType.Fear, stats[0], 0, true);
        StatSum lava_stats = new StatSum(1, 0, lava_statbits, RuneType.Vexing);

        my_lava.SetLocation(my_ai.transform, my_ai.transform.position, stats[1], Quaternion.identity);
        my_lava.lifespan = stats[0];
        //not ideal, level is whaaaat
        my_lava.Init(EffectType.Fear, 2, lava_stats, lifetime, true, null);
        my_lava.gameObject.SetActive(true);
    }
コード例 #6
0
    void Fire()
    {
        foreach (Cluster target in clusters)
        {
            Lava lava = Peripheral.Instance.zoo.getObject(attack_lava, false).GetComponent <Lava>();

            lava.SetLocation(this.transform, start_from, range, Quaternion.identity);
            lava.Init(skill_effect_type, level, stats, lava_life, true, null);
            target.my_lava = lava;

            lava.gameObject.SetActive(true);
            target.startLava();
            active_lavas.Add(lava);
        }
    }
コード例 #7
0
    public void MakeDiffuse(Vector3 pos)
    {
        //    Debug.Log("Diffuse doing diffusion\n");
        //force
        StatBit diffuse_statbit = stats.GetStatBit(EffectType.Diffuse);

        //StatSum lava_statsum_old = stats.cloneAndRemoveStat(EffectType.Diffuse);
        float[] stat_floats  = diffuse_statbit.getStats();
        StatSum lava_statsum = new StatSum();

        lava_statsum.runetype = RuneType.Sensible;
        lava_statsum.stats    = new StatBit[1];

        StatBit lava_statbit = new StatBit();

        lava_statbit.effect_type = EffectType.Force;
        lava_statbit.base_stat   = stat_floats[5];
        lava_statbit.rune_type   = RuneType.Sensible;
        lava_statbit.dumb        = true;
        lava_statbit.very_dumb   = true;

        lava_statsum.stats[0] = lava_statbit;

        float range    = stat_floats[0];
        float lifespan = stat_floats[1];
        float factor   = stat_floats[2];

        //this statbit is not dumb. Diffuse just diffuses whatever Vexing force the arrow has.

        //get your own lava since lavas live for much longer than arrows, arrows get reused much faster.
        //each arrow does not have its own lava
        lava = Zoo.Instance.getObject("Wishes/diffuse_lava", false).GetComponent <Lava>();

        lava.SetLocation(null, pos, range, Quaternion.identity);
        lava.gameObject.SetActive(true);
        //   Debug.Log("Diffuse lava lifetime " + lifespan + "\n");
        lava.Init(EffectType.Diffuse, diffuse_statbit.level, lava_statsum, lifespan, true, arrow.myFirearm);
        lava.SetFactor(factor);


        arrow.MakeMeDie(false);
    }
コード例 #8
0
    IEnumerator Fire()
    {
        yield return(new WaitForSeconds(initial_delay));

        Lava lava = Peripheral.Instance.zoo.getObject(attack_lava, false).GetComponent <Lava>();

        lava.SetLocation(this.transform, mousePos, range, Quaternion.identity);
        lava.Init(effect_type, level, stats, lava_life, true, null);

        lava.gameObject.SetActive(true);

        Tracker.Log(PlayerEvent.SpecialSkillUsed, true,
                    customAttributes: new Dictionary <string, string>()
        {
            { "attribute_1", effect_type.ToString() }, { "attribute_2", mousePos.x + "_" + mousePos.y }
        },
                    customMetrics: new Dictionary <string, double>()
        {
            { "metric_1", level }
        });
    }
コード例 #9
0
    bool Fire(Vector3 target)
    {
        target.z = 0f;
        Lava lava = Peripheral.Instance.zoo.getObject(meteor_lava, false).GetComponent <Lava>();

        Debug.Log("making a meteor lava " + meteor_lava + " @ " + target + " size " + lava_size + "\n");

        lava.Init(EffectType.Meteor, level, stats, lava_life, true, my_firearm);
        lava.SetLocation(this.transform, target, lava_size, Quaternion.identity);
        lava.SetFactor(1f);
        lava.gameObject.SetActive(true);

        List <HitMe> targets = lava.GetVictims();

        foreach (HitMe victim in targets)
        {
            float   distance  = Vector2.Distance(target, victim.transform.position);
            float   force     = 1f + 1 / distance;
            float   mass      = victim.my_rigidbody.mass;
            Vector3 direction = (victim.transform.position - target).normalized;
            //Debug.Log("FROM " + target + );
            victim.my_rigidbody.AddForce(15f * force * mass * direction, ForceMode2D.Impulse);
            victim.my_ai.Stunned = true;
        }

        Tracker.Log(PlayerEvent.SpecialSkillUsed, true,
                    customAttributes: new Dictionary <string, string>()
        {
            { "attribute_1", EffectType.Meteor.ToString() }, { "attribute_2", target.x + "_" + target.y }
        },
                    customMetrics: new Dictionary <string, double>()
        {
            { "metric_1", level }
        });


        return(true);
    }