コード例 #1
0
ファイル: GameController.cs プロジェクト: gnargle/YouBeat
        private void KeyUp(object source, LaunchpadKeyEventArgs e)
        {
            if (!AcceptInput)
            {
                return;
            }
            int x, y;

            x = e.GetX(); y = e.GetY();
            switch (State)
            {
            case GameState.Menu:
                var menu = KeyInMenuObject(x, y);
                switch (menu)
                {
                case MenuKey.LeftArrow:
                    _lArrowHeld = false;
                    break;

                case MenuKey.RightArrow:
                    _rArrowHeld = false;
                    break;
                }
                break;

            case GameState.Game:
                var pad = Pads[GetCoordFromButton(x, y)];
                pad.RegisterRelease();
                break;
            }
        }
コード例 #2
0
ファイル: Padsys.cs プロジェクト: Electronics/Padsys
        private void keyReleasedEvent(object sender, LaunchpadKeyEventArgs e)
        {
            if (e.GetY() >= num_colourRows || e.GetX() == 8 || e.GetY() == -1)
            {
                // if it's not a colour selection key, release the playback
                int oscX = e.GetX() + 2;
                if (oscX == 10)
                {
                    oscX = 1;                             // shift the end circle buttons to the front
                }
                else
                {
                    oscX++;  // otherwise shift +1 to ignore the soft pallete
                }
                int oscY = e.GetY() + 1;

                osc.Send(new OscMessage($"/exec/{textBox_execPage.Text}/{oscX + oscY * 10}", 0));
                lInt.setLED(e.GetX(), e.GetY(), ColourExecRow.colours[0].lowlight);
            }
        }
コード例 #3
0
ファイル: Padsys.cs プロジェクト: Electronics/Padsys
        private void keyPressedEvent(object sender, LaunchpadKeyEventArgs e)
        {
            if (e.GetY() < num_colourRows && e.GetY() >= 0)
            {
                if (e.GetX() < 8)
                {
                    // this is a coloured exec row, assuming row -1 and column 8 are not part of the selection
                    ColourExecRow.writeLowlightToRow(lInt, ColourExecRow.colours, e.GetY());   // write low_light to entire row
                }
                else
                {
                    // end group selection button
                }

                lInt.setLED(e.GetX(), e.GetY(), ColourExecRow.colours[e.GetX()].highlight);
            }
            else
            {
                lInt.setLED(e.GetX(), e.GetY(), ColourExecRow.colours[0].highlight);                   // white for non-colour rows
            }

            if (e.GetX() == 8)
            {
                osc.Send(new OscMessage($"/rpc", "3H"));
            }

            int oscX = e.GetX() + 2;

            if (oscX == 10)
            {
                oscX = 1;             // shift the end circle buttons to the front
            }
            else
            {
                oscX++;  // otherwise shift +1 to ignore the soft pallete
            }
            int oscY = e.GetY() + 1;

            osc.Send(new OscMessage($"/exec/{textBox_execPage.Text}/{oscX + oscY * 10}", 1));             // updated to increments of 10
        }
コード例 #4
0
ファイル: GameController.cs プロジェクト: gnargle/YouBeat
        private void KeyDown(object sender, LaunchpadKeyEventArgs e)
        {
            if (!AcceptInput)
            {
                return;
            }
            int x, y;

            x = e.GetX(); y = e.GetY();
            switch (State)
            {
            case GameState.Title:
                if (KeyInMenuObject(x, y) == MenuKey.Confim)
                {
                    State = GameState.ReturnToMenu;
                }
                break;

            case GameState.Menu:
                var menu = KeyInMenuObject(x, y);
                switch (menu)
                {
                case MenuKey.LeftArrow:
                    if (velo == 0)
                    {
                        velo = 127;
                    }
                    else
                    {
                        velo--;
                    }
                    ChangeMenuColour(velo);
                    _lArrowHeld = true;
                    PaintLArrowHeld();
                    if (MenuState == MenuState.SongSelect && SongSelectActive)
                    {
                        SetPrevSong();
                    }
                    else if (MenuState == MenuState.DifficultySelect)
                    {
                        DecreaseDifficulty();
                    }
                    break;

                case MenuKey.RightArrow:
                    if (velo == 127)
                    {
                        velo = 0;
                    }
                    else
                    {
                        velo++;
                    }
                    ChangeMenuColour(velo);
                    _rArrowHeld = true;
                    PaintRArrowHeld();
                    if (MenuState == MenuState.SongSelect && SongSelectActive)
                    {
                        SetNextSong();
                    }
                    else if (MenuState == MenuState.DifficultySelect)
                    {
                        IncreaseDifficulty();
                    }
                    break;

                case MenuKey.Confim:
                    if (MenuState == MenuState.SongSelect)
                    {
                        MenuState = MenuState.DifficultySelect;
                        OnMenuStateChange?.Invoke(MenuState, MenuState.SongSelect);
                        SetDefaultDifficulty();
                    }
                    else if (MenuState == MenuState.DifficultySelect)
                    {
                        State = GameState.Setup;
                    }
                    break;

                case MenuKey.Cancel:
                    if (MenuState == MenuState.DifficultySelect)
                    {
                        MenuState = MenuState.SongSelect;
                        OnMenuStateChange?.Invoke(MenuState, MenuState.DifficultySelect);
                    }
                    else if (MenuState == MenuState.SongSelect)
                    {
                        State = GameState.ReturnToTitle;
                    }
                    break;
                }
                break;

            case GameState.Game:
                var pad = Pads[GetCoordFromButton(x, y)];
                pad.RegisterHit();
                break;

            case GameState.GameOver:
                NewHighScore = ResolveHighScore();
                if (NewHighScore)
                {
                    State = GameState.HighScoreEntryHold;
                }
                else
                {
                    SaveCombo();
                    State = GameState.ReturnToMenuHold;
                }
                break;

            case GameState.HighScoreEntry:
                var menuKey = KeyInMenuObject(x, y);
                switch (menuKey)
                {
                case MenuKey.LeftArrow:
                    if (String.IsNullOrWhiteSpace(HighScoreName))
                    {
                        HighScoreName = "Z";
                    }
                    else
                    {
                        char currChar = HighScoreName[HighScoreName.Length - 1];
                        HighScoreName = HighScoreName.Remove(HighScoreName.Length - 1);
                        HighScoreName = HighScoreName.Insert(HighScoreName.Length, ((char)(currChar - (char)1)).ToString());
                        if (HighScoreName.EndsWith("@"))
                        {
                            HighScoreName = HighScoreName.Remove(HighScoreName.Length - 1);
                            HighScoreName = HighScoreName.Insert(HighScoreName.Length, "[");         //go to the "END" character
                        }
                    }
                    break;

                case MenuKey.RightArrow:
                    if (String.IsNullOrWhiteSpace(HighScoreName))
                    {
                        HighScoreName = "A";
                    }
                    else
                    {
                        char currChar = HighScoreName[HighScoreName.Length - 1];
                        HighScoreName = HighScoreName.Remove(HighScoreName.Length - 1);
                        HighScoreName = HighScoreName.Insert(HighScoreName.Length, ((char)(currChar + (char)1)).ToString());
                        if (HighScoreName.EndsWith("["))
                        {
                            //this maps to end
                        }
                        else if (HighScoreName.EndsWith("\\"))
                        {
                            HighScoreName = HighScoreName.Remove(HighScoreName.Length - 1);
                            HighScoreName = HighScoreName.Insert(HighScoreName.Length, "A");         //loop
                        }
                    }
                    break;

                case MenuKey.Confim:
                    if (HighScoreName.EndsWith("["))
                    {
                        HighScoreName = HighScoreName.Remove(HighScoreName.Length - 1);
                        SaveHighScore();
                        State = GameState.ReturnToMenuHold;
                    }
                    else
                    {
                        HighScoreName = String.Concat(HighScoreName, "A");         //insert new character.
                    }
                    break;

                case MenuKey.Cancel:
                    HighScoreName = HighScoreName.Remove(HighScoreName.Length - 1);
                    break;
                }
                break;
            }
        }