internal void SetWarning() { string text = gameOpen ? "&cThe game must be closed before updating" : ""; LauncherLabelWidget widget = (LauncherLabelWidget)widgets[statusIndex]; widget.SetDrawData(drawer, text, inputFont, Anchor.Centre, Anchor.Centre, 0, 130); }
void SetStatus(string text) { LauncherLabelWidget widget = (LauncherLabelWidget)widgets[5]; game.ClearArea(widget.X, widget.Y, widget.Width, widget.Height); widget.SetDrawData(drawer, text, inputFont, Anchor.Centre, Anchor.Centre, 0, 100); RedrawWidget(widget); }
void SetStatus(string text) { lastStatus = text; LauncherLabelWidget widget = (LauncherLabelWidget)widgets[3]; game.ClearArea(widget.X, widget.Y, widget.Width, widget.Height); widget.SetDrawData(drawer, text, inputFont, Anchor.Centre, Anchor.Centre, 0, 20); RedrawWidget(widget); game.Dirty = true; }
internal void RedrawStatus(string text) { LauncherLabelWidget widget = (LauncherLabelWidget)widgets[0]; using ( drawer ) { drawer.SetBitmap(game.Framebuffer); drawer.Clear(backCol, widget.X, widget.Y, widget.Width, widget.Height); widget.SetDrawData(drawer, text, statusFont, Anchor.Centre, Anchor.Centre, 0, -10); widget.Redraw(drawer); } }