void Awake() { _pose = GetComponentInParent <SteamVR_Behaviour_Pose>(); ammoCOntroller = FindObjectOfType <LauncherAmmoController>(); }
private void Start() { ammoControl = FindInActiveObjectByLayer(LayerMask.NameToLayer("LauncherAmmo")).GetComponent <LauncherAmmoController>(); StartCoroutine(Die(10.0f)); }