//FUN_494 (LAUNCH.DLL) public override uint UpdateW(int arg1, int arg2) { uint uVar1; Vector3Int local_78; if (arg1 == 2) { if (tags == 0) { tags = 1; GameManager.instance.FUN_30CB0(this, 15); screen.x = 0x1000; FUN_30B78(); uVar1 = 0; } else { if (tags == 1) { DAT_80.tags = 0; GameManager.instance.FUN_309A0(this); uVar1 = 0xffffffff; } else { uVar1 = 0; } } } else { if (arg1 < 3) { uVar1 = 0; if (arg1 == 0) { screen.x -= 245; local_78 = new Vector3Int(screen.x, screen.x, screen.x); Launch.FUN_5730(ref vTransform.rotation, local_78); uVar1 = 0; } } else { uVar1 = 0; } } return(uVar1); }
private static Vector3Int DAT_E0 = new Vector3Int(0x3000, 0x3000, 0x3000); //0xE0 (LAUNCH.DLL) //FUN_18D8 public override uint UpdateW(int arg1, int arg2) { int iVar1; uint uVar1; Particle1 ppcVar2; int iVar3; int iVar4; Vector3Int local_20; Vector3Int local_10; if (arg1 == 2) { tags++; } else { if (arg1 < 3) { if (arg1 != 0) { return(0); } switch (tags) { case 0: case 10: uVar1 = GameManager.FUN_2AC5C(); if ((uVar1 & 7) != 0) { return(0); } local_20 = vTransform.position; ppcVar2 = LevelManager.instance.FUN_4DE54(local_20, 5); ppcVar2.state = _PARTICLE1_TYPE.LaunchRocket; ppcVar2.flags |= 0x400; iVar1 = (int)GameManager.FUN_2AC5C(); ppcVar2.screen.x = (iVar1 & 0x7ff) - 0x400; ppcVar2.screen.y = -0x70; iVar1 = (int)GameManager.FUN_2AC5C(); ppcVar2.screen.z = (iVar1 & 0x7ff) - 0x400; Launch.FUN_5730(ref ppcVar2.vTransform.rotation, DAT_E0); ppcVar2.FUN_30B78(); return(0); case 1: case 11: uVar1 = GameManager.FUN_2AC5C(); if ((uVar1 & 7) == 0) { local_10 = new Vector3Int(); local_10.x = vTransform.position.x; local_10.y = vTransform.position.y + 0x4b000; local_10.z = vTransform.position.z; ppcVar2 = LevelManager.instance.FUN_4DE54(local_10, 5); ppcVar2.state = _PARTICLE1_TYPE.LaunchRocket; ppcVar2.flags |= 0x400; iVar1 = (int)GameManager.FUN_2AC5C(); ppcVar2.screen.x = (iVar1 & 0x7ff) - 0x400; ppcVar2.screen.y = -0x70; iVar1 = (int)GameManager.FUN_2AC5C(); ppcVar2.screen.z = (iVar1 & 0x7ff) - 0x400; Launch.FUN_5730(ref ppcVar2.vTransform.rotation, DAT_E0); ppcVar2.FUN_30B78(); } iVar4 = physics1.X - 42; physics1.X = iVar4; iVar3 = -0x12a06; if (-0x12a06 < iVar4) { iVar3 = iVar4; } physics1.X = iVar3; if (tags == 1) { iVar3 = vTransform.position.y + iVar3; vTransform.position.y = iVar3; if (iVar3 < 0x16f801) { tags = 2; } } else { iVar3 = vTransform.position.y + iVar3; vTransform.position.y = iVar3; if (iVar3 < 0x205801) { FUN_4DC94(); GameManager.instance.FUN_309A0(this); return(0xffffffff); } } break; case 2: iVar4 = physics1.X - 42; physics1.X = iVar4; iVar3 = -0x12a06; if (-0x12a06 < iVar4) { iVar3 = iVar4; } physics1.X = iVar3; iVar3 = vTransform.position.y + iVar3; vTransform.position.y = iVar3; if (iVar3 < -0x2dc7ff) { GameManager.instance.FUN_309A0(this); return(0xffffffff); } break; } } else { if (arg1 != 4) { return(0); } if (DAT_18 == 0) { return(0); } GameManager.instance.FUN_1DE78(DAT_18); DAT_18 = 0; } } return(0); }