private void CopyToLatestWardrobeComponent(LatestAppearanceComponent value) { if (null == value) { return; } value.Cap = GetLatestWardrobeValue(Wardrobe.Cap); value.PendantFace = GetLatestWardrobeValue(Wardrobe.PendantFace); value.Inner = GetLatestWardrobeValue(Wardrobe.Inner); value.Armor = GetLatestWardrobeValue(Wardrobe.Armor); value.Outer = GetLatestWardrobeValue(Wardrobe.Outer); value.Glove = GetLatestWardrobeValue(Wardrobe.Glove); value.Waist = GetLatestWardrobeValue(Wardrobe.Waist); value.Trouser = GetLatestWardrobeValue(Wardrobe.Trouser); value.Foot = GetLatestWardrobeValue(Wardrobe.Foot); value.Bag = GetLatestWardrobeValue(Wardrobe.Bag); value.Entirety = GetLatestWardrobeValue(Wardrobe.Entirety); value.CharacterHair = GetLatestWardrobeValue(Wardrobe.CharacterHair); value.CharacterHairContainer = GetLatestWardrobeValue(Wardrobe.CharacterHairContainer); value.CharacterHead = GetLatestWardrobeValue(Wardrobe.CharacterHead); value.CharacterGlove = GetLatestWardrobeValue(Wardrobe.CharacterGlove); value.CharacterInner = GetLatestWardrobeValue(Wardrobe.CharacterInner); value.CharacterTrouser = GetLatestWardrobeValue(Wardrobe.CharacterTrouser); value.CharacterFoot = GetLatestWardrobeValue(Wardrobe.CharacterFoot); }
private void CopyToLatestWeaponComponent(LatestAppearanceComponent value) { if (null == value) { return; } value.PrimaryWeaponOne = GetLatestWeaponValue(LatestWeaponStateIndex.PrimaryWeaponOne); value.PrimaryWeaponOneMuzzle = GetLatestWeaponValue(LatestWeaponStateIndex.PrimaryWeaponOneMuzzle); value.PrimaryWeaponOneLowRail = GetLatestWeaponValue(LatestWeaponStateIndex.PrimaryWeaponOneLowRail); value.PrimaryWeaponOneMagazine = GetLatestWeaponValue(LatestWeaponStateIndex.PrimaryWeaponOneMagazine); value.PrimaryWeaponOneButtstock = GetLatestWeaponValue(LatestWeaponStateIndex.PrimaryWeaponOneButtstock); value.PrimaryWeaponOneScope = GetLatestWeaponValue(LatestWeaponStateIndex.PrimaryWeaponOneScope); value.PrimaryWeaponTwo = GetLatestWeaponValue(LatestWeaponStateIndex.PrimaryWeaponTwo); value.PrimaryWeaponTwoMuzzle = GetLatestWeaponValue(LatestWeaponStateIndex.PrimaryWeaponTwoMuzzle); value.PrimaryWeaponTwoLowRail = GetLatestWeaponValue(LatestWeaponStateIndex.PrimaryWeaponTwoLowRail); value.PrimaryWeaponTwoMagazine = GetLatestWeaponValue(LatestWeaponStateIndex.PrimaryWeaponTwoMagazine); value.PrimaryWeaponTwoButtstock = GetLatestWeaponValue(LatestWeaponStateIndex.PrimaryWeaponTwoButtstock); value.PrimaryWeaponTwoScope = GetLatestWeaponValue(LatestWeaponStateIndex.PrimaryWeaponTwoScope); value.SideArm = GetLatestWeaponValue(LatestWeaponStateIndex.SideArm); value.SideArmMuzzle = GetLatestWeaponValue(LatestWeaponStateIndex.SideArmMuzzle); value.SideArmLowRail = GetLatestWeaponValue(LatestWeaponStateIndex.SideArmLowRail); value.SideArmMagazine = GetLatestWeaponValue(LatestWeaponStateIndex.SideArmMagazine); value.SideArmButtstock = GetLatestWeaponValue(LatestWeaponStateIndex.SideArmButtstock); value.SideArmScope = GetLatestWeaponValue(LatestWeaponStateIndex.SideArmScope); value.MeleeWeapon = GetLatestWeaponValue(LatestWeaponStateIndex.MeleeWeapon); value.ThrownWeapon = GetLatestWeaponValue(LatestWeaponStateIndex.ThrownWeapon); value.TacticWeapon = GetLatestWeaponValue(LatestWeaponStateIndex.TacticWeapon); }
private void CopyFromLatestWardrobeComponent(LatestAppearanceComponent value) { if (null == value) { return; } SetLatestWardrobeValue(Wardrobe.Cap, value.Cap); SetLatestWardrobeValue(Wardrobe.PendantFace, value.PendantFace); SetLatestWardrobeValue(Wardrobe.Inner, value.Inner); SetLatestWardrobeValue(Wardrobe.Armor, value.Armor); SetLatestWardrobeValue(Wardrobe.Outer, value.Outer); SetLatestWardrobeValue(Wardrobe.Glove, value.Glove); SetLatestWardrobeValue(Wardrobe.Waist, value.Waist); SetLatestWardrobeValue(Wardrobe.Trouser, value.Trouser); SetLatestWardrobeValue(Wardrobe.Foot, value.Foot); SetLatestWardrobeValue(Wardrobe.Bag, value.Bag); SetLatestWardrobeValue(Wardrobe.Entirety, value.Entirety); SetLatestWardrobeValue(Wardrobe.CharacterHair, value.CharacterHair); SetLatestWardrobeValue(Wardrobe.CharacterHairContainer, value.CharacterHairContainer); SetLatestWardrobeValue(Wardrobe.CharacterHead, value.CharacterHead); SetLatestWardrobeValue(Wardrobe.CharacterGlove, value.CharacterGlove); SetLatestWardrobeValue(Wardrobe.CharacterInner, value.CharacterInner); SetLatestWardrobeValue(Wardrobe.CharacterTrouser, value.CharacterTrouser); SetLatestWardrobeValue(Wardrobe.CharacterFoot, value.CharacterFoot); }
private void CopyToLatestWardrobeComponent(LatestAppearanceComponent value) { if (null == value) { return; } value.PropId = GetPropIdValue(); }
private void CopyFromLatestWardrobeComponent(LatestAppearanceComponent value) { if (null == value) { return; } SetPropIdValue(value.PropId); }
private void CopyFromWeaponIdsComponent(LatestAppearanceComponent value) { if (null == value) { return; } SetWeaponIdByType(WeaponInPackage.PrimaryWeaponOne, value.PrimaryWeaponOne); SetWeaponIdByType(WeaponInPackage.PrimaryWeaponTwo, value.PrimaryWeaponTwo); SetWeaponIdByType(WeaponInPackage.SideArm, value.SideArm); SetWeaponIdByType(WeaponInPackage.MeleeWeapon, value.MeleeWeapon); SetWeaponIdByType(WeaponInPackage.ThrownWeapon, value.ThrownWeapon); SetWeaponIdByType(WeaponInPackage.TacticWeapon, value.TacticWeapon); }
private void CopyFromAttachmentIdsComponent(LatestAppearanceComponent value) { if (null == value) { return; } SetAttachmentIdByType(WeaponInPackage.PrimaryWeaponOne, WeaponPartLocation.Muzzle, value.PrimaryWeaponOneMuzzle); SetAttachmentIdByType(WeaponInPackage.PrimaryWeaponOne, WeaponPartLocation.LowRail, value.PrimaryWeaponOneLowRail); SetAttachmentIdByType(WeaponInPackage.PrimaryWeaponOne, WeaponPartLocation.Magazine, value.PrimaryWeaponOneMagazine); SetAttachmentIdByType(WeaponInPackage.PrimaryWeaponOne, WeaponPartLocation.Buttstock, value.PrimaryWeaponOneButtstock); SetAttachmentIdByType(WeaponInPackage.PrimaryWeaponOne, WeaponPartLocation.Scope, value.PrimaryWeaponOneScope); SetAttachmentIdByType(WeaponInPackage.PrimaryWeaponTwo, WeaponPartLocation.Muzzle, value.PrimaryWeaponTwoMuzzle); SetAttachmentIdByType(WeaponInPackage.PrimaryWeaponTwo, WeaponPartLocation.LowRail, value.PrimaryWeaponTwoLowRail); SetAttachmentIdByType(WeaponInPackage.PrimaryWeaponTwo, WeaponPartLocation.Magazine, value.PrimaryWeaponTwoMagazine); SetAttachmentIdByType(WeaponInPackage.PrimaryWeaponTwo, WeaponPartLocation.Buttstock, value.PrimaryWeaponTwoButtstock); SetAttachmentIdByType(WeaponInPackage.PrimaryWeaponTwo, WeaponPartLocation.Scope, value.PrimaryWeaponTwoScope); SetAttachmentIdByType(WeaponInPackage.SideArm, WeaponPartLocation.Muzzle, value.SideArmMuzzle); SetAttachmentIdByType(WeaponInPackage.SideArm, WeaponPartLocation.LowRail, value.SideArmLowRail); SetAttachmentIdByType(WeaponInPackage.SideArm, WeaponPartLocation.Magazine, value.SideArmMagazine); SetAttachmentIdByType(WeaponInPackage.SideArm, WeaponPartLocation.Buttstock, value.SideArmButtstock); SetAttachmentIdByType(WeaponInPackage.SideArm, WeaponPartLocation.Scope, value.SideArmScope); }
public void SyncToLatestComponent(LatestAppearanceComponent value) { CopyToLatestWardrobeComponent(value); }
public void SyncFromLatestComponent(LatestAppearanceComponent value) { CopyFromLatestWeaponComponent(value); }
public void SyncFromLatestComponent(LatestAppearanceComponent value) { CopyFromWeaponIdsComponent(value); CopyFromAttachmentIdsComponent(value); }