public void Player_OnExecuteOrder(ExecuteOrderEventArgs args) { if (this.pause || Variable.Hero == null || !Variable.Hero.IsValid || !Variable.Hero.IsAlive) { return; } lasthit.resetAutoAttackMode(); if (args.Order == Order.AttackTarget) { this.targetFind.UnlockTarget(); this.targetFind.Find(); } else { this.targetFind.UnlockTarget(); } // re lock target if (Variable.BearChaseModeOn) { //should disable Auto Iron Talon and Midas until Noenemy is nearby if (Variable.AutoTalonActive) { Variable.MenuManager.AutoTalonMenu.SetValue(new KeyBind(Variable.MenuManager.AutoTalonMenu.GetValue <KeyBind>().Key, KeyBindType.Toggle, false)); } if (Variable.AutoMidasModeOn) { Variable.MenuManager.AutoMidasMenu.SetValue(new KeyBind(Variable.MenuManager.AutoMidasMenu.GetValue <KeyBind>().Key, KeyBindType.Toggle, false)); } //this.targetFind.UnlockTarget(); //this.targetFind.Find(); // } }