コード例 #1
0
 public GoalData(
     AccumulatedFrame match,
     Player player,
     LastScore lastScore,
     float gameClock,
     Vector2 goalPos,
     float angleIntoGoal,
     bool backboard,
     Team.TeamColor goalColor,
     bool?leftHanded,
     float?underhandedness,
     List <Vector3> discTrajectory)
 {
     eventType            = EventType.goal;
     matchData            = match;
     GameClock            = gameClock;
     Player               = player;
     LastScore            = lastScore;
     GoalPos              = goalPos;
     GoalAngle            = angleIntoGoal;
     Backboard            = backboard;
     GoalColor            = goalColor;
     LeftHanded           = leftHanded;
     this.underhandedness = underhandedness;
     DiscTrajectory       = new List <Vector3>(discTrajectory);
 }
コード例 #2
0
ファイル: ScoreUI.cs プロジェクト: thanhquyen/StickHero
    public void CalculateScore()
    {
        if (Score > LastScore)
        {
            PlayerPrefs.SetInt("Score", Score);
        }

        EndUI.SetActive(true);
        //只有物体显示后才能获取到对象,否则为抛出空指针异常
        NowScore  = GameObject.Find("NowScore");
        HighScore = GameObject.Find("HighScore");
        NowScore.GetComponent <Text>().text  = Score.ToString();
        HighScore.GetComponent <Text>().text = LastScore.ToString();
        if (Input.GetKey(KeyCode.Mouse0))
        {
            SceneManager.LoadScene("UI");
        }
    }
コード例 #3
0
 public void CalculateScore()
 {
     if (Score > LastScore)
     {
         PlayerPrefs.SetInt("Score", Score);
     }
     if (EndUI == null)
     {
         return;
     }
     EndUI.SetActive(true);
     NowScore  = GameObject.Find("NowScore");
     HighScore = GameObject.Find("HighScore");
     NowScore.GetComponent <Text>().text  = Score.ToString();
     HighScore.GetComponent <Text>().text = LastScore.ToString();
     GameObject.Find("Text").GetComponent <Text>().text = string.Format("Score\r\n{0}\n\nHigh score\n{1}", Score.ToString(), LastScore.ToString());
     if (Input.GetKey(KeyCode.Mouse0))
     {
         SceneManager.LoadScene("UI");
     }
 }